[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=P8wKUiNv,comment-id=000000000000,timestamp=2015-11-14T23:04:15.376+0000)
maw lost its flat ad bonus with reduced health and they added lifesteal and attack speed during the shield duration. so an item that was good on marksmen, ad casters and bruisers was redesigned to be focused on auto attackers.
assassins and mages dont love the changes at all as they dropped significantly in winrate to around 45% and below.
the only tanks that thrive right now are rammus and probably malphite. heavy anti ad tanks that can stack 600 to 800 armor to be able to deal with the new marksmen. everything else blows up thanks to their 70% to 90% crit chance lategame empowered by giant slayer.
the new essence reaver also removed the choice between caster/cdr focused builds and classic carry builds. they get to be casters and carries in one now with 30% cooldown reduction from essence reaver + i.e.
kit changes and new items are one thing. there was no reason however to design their items to result in a significant stronger lategame, make them relative cheaper than everyone elses items to buff their midgame, and also buff their early game by giving them 5 ad.
theyre giving marksmen 12% damage reduction on one of their core items. not even tanks get that.
Maw: That is rather unfortunate, I liked that item. I will note, however, that Maw was never really completed for any reason other than spare money.
Assasin/Mage winrate: I did mention it was limited. Zed's getting buffs and Brand/Malz dominate midlane. Their winrates were pretty good last time I saw.
Tanks: I've seen Maokai, Rammis, Alistar, Malphite all flourishing. May be more.
New Essence Reaver: First off, it's finally a good item. Second, building both IE nad Reaver is pretty inefficient (at least early) as Reaver is a midgame powerspike (spikes after Shiv/PD) and IE's cost takes away from that. Also, I don't want to say anything bad about Bloothirster (ER) due to being a Lucian main. Bias for the win.
Marksman Buffs: Jarvan gets 5 AD nobody bats an eye, ADCs get 5 ad and everybody loses their minds. In all seriousness, I think the casters fall off late while IE carries lack the same early game.
Phantom Dance: Actually kinda hard to use for damage reduction. Mainly useful on Miss Fortune for the target change bonus, so you can switch between eeduction targets.
I do appreciate the non-ragey, intelligent conversation by the way. thanks <3