Idea for a Tear change
So, Tear. It's not a great item, only being built on like 5 champions because so few fit into the category of 'need Mana, but can spam spells constantly'. Even champs that should theoretically love it, like Kass and Xerath, rarely build it. At the same time, however, you can't exactly buff it, because every single champion it's used on is either in a good spot, massively problematic, or both. So how do you make Tear good for more champions without breaking Cass and Ez?
My idea is to change the way Mana Charge works, to this:
Mana Charge: Gains 1(Tear, Manamune)/2(Archangel's) stack(s) every second, up to a maximum of 25. Spending Mana consumes charges equal to 10%/20% of the Mana spent. For each charge consumed, gain 1 Mana. For Manamune, basic attacks also consume up to 4 charges.
What this would do is make stacking Tear more viable on champions with high Mana costs but less spammable abilities, while changing nothing for the champions who build Tear currently, as the maximum stacking speed hasn't changed.
Thoughts? Think I'm stupid? Think I'm smart? Think I don't have a heart? Post it in the comments below!
later in the game (at first I build it as the first item or after
) then I saw that I didn't need the active that much so I started to build it later on like
then