@riot. this change would be supported by 95% of your players. regarding autofill
riot please create a simple vote on this issue that people can vote with using their league accounts. or something. some type of voting system. im sure 95%of players playing league would vote YES to my idea
my idea essentially removes autofill in a fair way. almost EVERYONE hates getting autofilled support, and my idea would remove that problem forever. no one would ever get autofilled support again if you implement my idea
heres my solution that, with zero actual changes to support, would make it the most queue'ed role
do you hate getting auto-filled to support?
then upvote this and say my idea is great. my idea would make it so you NEVER get auto-filled to support EVER-AGAIN
make support earn 10x the ELO/MMR reward for winning
i feel this is the perfect solution and im not even joking. people hate to support cuz supports cant carry (and thats a damn FACT. if a diamond janna smurf is on one team and a diamond riven smurf is on the other team. plat 5 game. the jannas only option is to bend over cuz rivens gonna be going 15-0 and popping off)
giving supports 10x the ELO/MMR reward for winning would make tons of people start queue'ing support. because as long as your decent you can win 30% of your games even with 50% trash teams. so picking support would be the easiest smartest option to pick to climb elo
and at the end of the day. most people desire elo. most people are addicted to elo. we dont really care about winning or carrying, we only care about GAINING RANK. and with my change, support would be the best role to pick to climb quickly and gain rank
i know, i know, some are thinking my system could be abused by queue'ing support and going mid. your right, which is why i have a solution to that
IN MY SYSTEM the bonus elo/mmr reward would only be given to the person with the lowest gold gained from killing minions/monsters. This means it would always go to the support since they gain the least gold from killing minions/monsters. and you could not queue support and go mid to abuse the system
also. I believe in my system the bonus elo/mmr reward should turn off once you reach diamond 1. below diamond 1 you gain full 10x elo/mmr reward from winning as support (basically. 1 win as support would equal 10 wins as mid. and you your losses are the same as everyone else)
there. my solution is drastic, but ultimately simple and effective. make supports gain much more rank per win, and it will become the highest queue'ed for role without needing to make any drastic changes to the role itself