Is Minion Block a meaningful mechanic to keep in the game?
Generally speaking, I don't hear or see people intentionally playing around Minion Block.
What happens more often is that you get caught unexpectedly on some minions, which causes the pathing to freak out, which leads to you standing still for a second or two instead of closing the gap for the kill (or making your great escape), and ultimately leads to frustration for the person snagged rather than a feeling of skill for the other player.
I could see minions walking out of the way of ally champions being used skillfully, to move minions out of the way of skillshots to deny last hits by mages, but I'm just not seeing how the current mechanic adds anything meaningful to the game.
who have a strong skillshot ability which can be countered easier just by keeping at least one minion between you and him at all times. Other than that, they do seem to just get in the way mostly.
One thing I wish they would do is make it so you are only blocked by enemy minions while you can run through your own no problem. Sure it would make things like
a bit less useful, but in turn we would have less issues with your minion getting in the way, causing you to get caught by the enemy and killed.
do a pretty good minion block, or, wall block (same thing cause his wall is coded as minions...like everything
etc that people have already said. They'd need reworked or deleted if we delete creep block..same as back when dodge was removed, with
getting changed a good bit.