Caitlyn Update
Passive: Headshot While standing still, Caitlyn has an extended attack windup (up to 3 seconds), during which she takes careful aim at her targets vitals. While winding up, her target is revealed. Each attack deals at least 3/6/9/12/15% bonus damage, scaling up to 10/20/30/40/50% bonus damage based on how long Caitlyn aimed for.
Headshot damage scales with ranks in Yordle Snaptrap.
The max windup is reduced by attack speed.
Q: Arsenal 9 second CD, 70/80/90/100/110 mana Caitlyn modifies her next basic attacks with one of three shells. It takes 1 second for her to change ammunition, and she can't attack during this time.
Her basic abilities are replaced by a selection of three shells for the next 4 seconds, or until she activates one.
Q: Explosive Shell Your next basic attack deals 10/15/20/25/30 (+1.15 AD) magic damage in an area around the target.
W: Smoke Bomb Your next basic attack applies nearsight to the target for 1.5 seconds, slowing them by 20/30/40/50/60% for the duration.
E: Tazer Your next basic attack applies 1/2/3/4/5 instances of 15 (+.05 AD) magic damage over the course of one second, each applying a 0.1 second stun.
W: Yordle Snaptrap 40 second recharge, 2 second CD, 30 mana. Caitlyn places a trap at a target location, becoming active after 1 second. Should an enemy champion step on the trap, they will be rooted for 1.5 seconds and be revealed to Caitlyn for 8 seconds. Caitlyn's first attack against this unit will gain double range and always deal full headshot damage.
Traps last 50/60/70/80/90 seconds, and Caitlyn can store up to 4 at once. There is no hard cap.
E: In the Rafters 15 second CD, 80 mana Caitlyn climbs a target piece of terrain and perches in it. Her sight becomes unobstructed and has its range increased by 20/25/30/35/40% and her attack range is increased by 50/75/100/125/150, but enemies can see her if they have vision of the terrain she stands on. If Caitlyn takes direct damage while perched, she will be knocked down from wherever she climbed up the wall.
Caitlyn can reactivate to climb down the terrain on either side.
R: In my Sights 150/120/90 second CD, 100 mana Caitlyn takes aim. She immobilizes herself and loses sight of the nearby area, but gains unobstructed vision of a 500 radius target area (1500/2000/2500 range), marked as her "Scope". Caitlyn can move her scope at 400 units per second. Caitlyn's attack range is modified to be able to strike anyone within the scope, and the base windup for Headshot is reduced to 2.5/2/1.5 seconds.
Caitlyn can activate Arsenal while In my Sights is active, but her other basic abilities are disabled.
Lasts up to 15 seconds, but can be cancelled at any time by reactivating the ability. This ability can be interrupted.