Riot please reconsider the AP Morgana nerfs

La9wa··12 votes·5,731 views

AP Morgana was always seen by Riot as a regular balanced midlane pick. I know that because she never received a single nerf till she was played in the botlane at the end of Season3. Because of that she got E, R and W nerfs without having received any buffs before, how insane is that? With less damage, a weaker shield and even less sustain from her passive, how do I beat other AP and AD that didn't get nerfed?

E now pops on the first AP spell that hits it till you get a decent amount of AP since you max it last. R does 50 less base damage x2, on a 70% ratio ulti it's nearly a Blasting Wand difference. W <-- this one is sick: http://cdn.fansided.com/wp-content/blogs.dir/359/files/2015/05/Morgana-update.png You max it first and it was nerfed till rank4 which essentially means: you suck till lvl 9 (when you get it to rank5). Like seen in the picture, this was done to "nerf her waveclear". What Riot ignores is: This also nerfs her damage to champions. This also nerfs her sustain in lane from her passive.

I understand nerfing the base damage for when she's played support but when you did that to other champions like Annie, you also raised her AP ratios to keep her viable in sololanes. Please consider raising her AP ratios even if just a bit because these nerfs hurt her in sololanes more than they do as support.

33 Comments

RiotRiotRepertoir15 votes

More than anything else, I think it would be great if we could get an actual interesting passive for the character (don't currently have any ideas though).

Tusutaki1 votes

Could rework her healing passive where she just heals a certain amount of she kills a unit. Would help her out with her mana since she would just use autos to last hit and heal.

Not all that interesting but it would keep her laning intact.

Archenz2 votes

How about this?

Soul Siphon :

Morgana's damaging spells each sap mana from all enemies hit and replenish her mana by half that amount.

E.G. Morgana's Q deals 100 damage, therefore it steals 30% of the damage dealt as mana(30), and replenishes 50% of the mana stolen to morgana(15).

Stats: Mana Taken = 30% Mana Given to Morgana = 50% of the 30%

I think this passive would allow her to have a strong laning phase and not being forced to build mana regen items in the late game since she can deal like 1k damage and get around 150 back.

What do you think?

joliesse1 votes

That's pretty good, actually. Morgana seriously needs mana early on in the game, and I usually recall because of oom rather than low health. This would give her better mana sustain.

Archenz1 votes

Thanks yea, the numbers could be tweaked to make her less oppressive but I would love this passive so I can spam my wave clear :)

Níx1 votes

{quoted}

How about this?

Soul Siphon :

Morgana's damaging spells each sap mana from all enemies hit and replenish her mana by half that amount.

E.G. Morgana's Q deals 100 damage, therefore it steals 30% of the damage dealt as mana(30), and replenishes 50% of the mana stolen to morgana(15).

Stats: Mana Taken = 30% Mana Given to Morgana = 50% of the 30%

I think this passive would allow her to have a strong laning phase and not being forced to build mana regen items in the late game since she can deal like 1k damage and get around 150 back.

What do you think?

That seems pretty unfun to play against lol..

Also if I was Morgana, I'd probably being feeling pretty guility. Neither of those things should happen.

sp4414 votes

How about taking damage increasing her damage output somehow? (Like, she gains a stack of Agony every time she takes a certain amount of damage, and those stacks enhance secondary effects in her skills, like AoE damage on her Q, MR reduction on her W, Thornmail-esque damage on her E, and healing on her R.). Also make it so that all enemies that die over her Mud Puddles recover a small amount of health so that she still has sustain? It'd fit her thematic of "pain mage".

Trebbi1 votes

So you don't want morgana to have spellvamp/sustain into her kit?

or is the way she sustains herself not interesting enough? Like how Ahri`s passive work?

Vistha Kai1 votes

I think he'd just move it to the pool(W?).

Fadedpf1 votes

Well you also have to worry about giving her a strong passive when she is already effective at doing her job. Shes a support with a lot of great tools and mid laner too.

IcyPepper1 votes

What if her spells slightly lowered affected champions' MR, similar to Kayle's passive (since they are both... ya know)?

Her Q, being single-target, would reduce it a lot more (its duration might need a nerf in that case, but it would certainly put someone in a bad spot if binded!), and her W would just reduce it slightly to zone the enemy out.

But eh, I guess that might be a boring passive?

BurningRice2 votes

I've seen you post a few times about passives on champions (Zilean and Morgana now). This reply is not beneficial to morgana nor zilean but it does have to deal with a passive on another champion. What if Nocturne's passive scaled in cooldown? I've noticed over the past year a couple of champions have received these changes to their passive for example aatrox's passive cooldown was 225s CD and now it reduces to 225/200/175/150 at levels 1/6/11/16, Shen's passive cooldown was reduced to 9/8/7 at levels 1/7/13 from 9 at all levels, and evelynn's passive re-stealth time was reduced to 6/5/4/3 at levels 1/6/11/16 from 6 seconds at all levels. Currently nocturne's passive is at 10 seconds and does not scale in cooldown at later levels. Something as like changing his passive cooldown to 10/9/8 at levels 1/7/13 would be a fitting change.

CrazedPorcupine3 votes

Morgana's whole shebang is that she's a fallen angel crushing the souls of her enemies and using dark magic.

how about something like this NEW INNATE: Corrupt Soul: Each one of Morgana's abilities provides a darker corruption of Morgana's soul. Landing Dark Binding causes Morgana to leech the life of her bound victim, granting her 20% spell vamp against the bound target and immidiately heals for 20% of the damage dealt (so as to give some health back on landing a Q, even against a minion). Landing Corrupted Soil on 4 or more targets at once causes Morgana to siphon the magical energy from her target, restoring Morgana's mana by 1/1.5/2/2.5% every second that 4 or more targets are in the soil. When Black shield is broken on an ally, Morgana screams in anger, and fears enemies within 200 units of her for .5 seconds When Morgana stuns 3 or more enemy champions with her ult, Morgana's soul feeds into the enemy dealing the same damage as the initial damage as a DoT over the next 5 seconds.

Each ability has a unique optimal case that has plenty of counterplay that doesn't really change how morgana is played or how her opponents play against her.

her Q is still a crazy stun, and is what provides her with sustain. Her W is now has 2 unique cases, a damage case, and a farming case. Her E provides a unique bit of deterrent her R when she lands that super big 3-5 man stun ult, she get's rewarded with even MORE damage.

In all cases, it doesn't change how morgana is played, or how her opponents play against her.

RocketRelm1 votes

How would the suggestion of changing her Spell Vamp against targets that she has Autoattacked within the last 6 seconds to be True Spell Vamp work? Akin to the WOTA revamp passive.

Actual numbers and balance features would need to be tested obviously, but this helps mid AP morg significantly more than support morg, because A. Mid Morg builds more Ap, and thus gets the better spell vamp for higher values, and it doesn't benefit support morg much at 'all'. B. Morgana often times snares, then follows up with autos and soil. A support morgana leveling snare first has the biggest 'spell vamp' target already done by time the autos are in place, but a mid morgana leveling soil to clear would get more benefit from the 'true spell vamp'.

MrWasjig1 votes

The thing that has always perplexed me about Morgana's passive is that: Spell Vamp is reduced to 1/3 effectiveness for AoE spells right? So with that in mind, two of Morg's spells are AoE. Thus rendering her innate spellvamp only 1/3 effective because of this on HALF of her kit. Before anyone says anything, Tormented Soil and Soul Shackles can both deal more damage to more people than Dark Binding (Her only single target spell) Just as a general note.

Yeah...to me her passive has always seemed rather counter intuitive because of those points. Its not terrible just...meh, could be both better and more interesting.

MudintheWater1 votes

Morgana's passive is part of why she is so versatile, why I enjoy playing her, and honestly why I even play league. I personally love her the way she is, but would love to see some of her early game salvaged as she is now super weak early, strong if she gets to mid, and weak late. Her mid game is not strong enough to justify also having a weak early/late game.

Lately I've taken to playing her jungle since it lets her get relatively safe early farm and still have a strong mid game. A change to her passive would almost certainly kill jungle Morgana, which would be sad since it is super fun and is part of the almost mythical jungle diversity I hear so much about.

TL;DR: please don't hurt my favorite (already pretty weak) champ :'(

VeryGreen2 votes

This nerf is good. The reason why is because she could EASILY hit her q and then just pool and do massive amounts of dmg pre lvl 1. so please dont reconsider.

DorkunedAuras2 votes

uhhh, QW at lvl 1?

Trash ADC Btw1 votes

PRE lvl 1

Level 0. BEFORE THE GAME EVEN STARTED.

SwapShadows2 votes

I dislike mid morg because of her lack of lane interaction.

It gets really boring when she can just pool waves for 20 minutes straight, just my thought.

Sir Yamazuki1 votes

When she got nerfed she wasn't only being played as a support, she was being taken top, mid and support. Her solo lanes out performs her support.

Solidair31 votes

But Riot said the nerfs were directly in response to her support play. Specifically, they felt she had too much damage available at level 6 when comboing all of her abilities together (which she can do because of the nature of her kit), which riot felt made her too powerful when played as a support.

But it hurt her middle lane, which already was not performing very well when compared with other mid laners (nearly last place in terms of average damage dealt per game, if I recall) and it certainly has not improved since.

Oerba No Naja1 votes

her nerf was legit , its ridiculous to clear a wawe lvl 1 with 2 W

HadesBlades2 votes

[{quoted}](name=nomoreflame naja,realm=EUW,application-id=3ErqAdtq,discussion-id=OjExOj68,comment-id=0003,timestamp=2015-08-09T22:20:45.049+0000)

her nerf was legit , its ridiculous to clear a wawe lvl 1 with 2 W

then again you aren't realizing how much mana it actually cost her to clear with her W in top or mid lane. considering her w cost i think its 110 mana or more at full rank spamming W makes her go oom quite fast, so now she is left with a horrible clear and horrible mana sustain

Oerba No Naja1 votes

RIOT : YOU SHALL NOT CANCERISE THE MID LANE AGAIN MORG, YOU BETTER STAY AT BOT

o0O Madoka O0o1 votes

[{quoted}](name=Spicy Memer,realm=NA,application-id=3ErqAdtq,discussion-id=OjExOj68,comment-id=00030000,timestamp=2015-08-10T00:34:52.704+0000)

then again you aren't realizing how much mana it actually cost her to clear with her W in top or mid lane. considering her w cost i think its 110 mana or more at full rank spamming W makes her go oom quite fast, so now she is left with a horrible clear and horrible mana sustain

There's a thing called flask, and that becomes a problem.

Dies to Wolves1 votes

{quoted}

E now pops on the first AP spell that hits it till you get a decent amount of AP since you max it last.

So you want a normal spell that is castable not only on yourself but also on any ally to block multiple enemy AP spells (including CC), at level 1, without decent AP? Do you want cheddar with it too?

IcyPepper1 votes

If you want the defensive power, you max it earlier. If you want more damage first, you have to sacrifice the defensive spell.

I'm not with OP on that one, if you put one rank on it without a decent amount of AP then why would you expect it to block more than one hit?

Muted Summoner1 votes

{quoted}

AP Morgana was always seen by Riot as a regular balanced midlane pick. I know that because she never received a single nerf till she was played in the botlane at the end of Season3. Because of that she got E, R and W nerfs without having received any buffs before, how insane is that? With less damage, a weaker shield and even less sustain from her passive, how do I beat other AP and AD that didn't get nerfed?

E now pops on the first AP spell that hits it till you get a decent amount of AP since you max it last. R does 50 less base damage x2, on a 70% ratio ulti it's nearly a Blasting Wand difference. W <-- this one is sick: http://cdn.fansided.com/wp-content/blogs.dir/359/files/2015/05/Morgana-update.png You max it first and it was nerfed till rank4 which essentially means: you suck till lvl 9 (when you get it to rank5). Like seen in the picture, this was done to "nerf her waveclear". What Riot ignores is: This also nerfs her damage to champions. This also nerfs her sustain in lane from her passive.

I understand nerfing the base damage for when she's played support but when you did that to other champions like Annie, you also raised her AP ratios to keep her viable in sololanes. Please consider raising her AP ratios even if just a bit because these nerfs hurt her in sololanes more than they do as support.

Meanwhile Brand Support is untouched. Lets not forget what happened to Annie, Rammus and Fiddlesticks when Annie and Fiddlesticks went bot. Nerfs went everywhere.

PrincessOfHyrule1 votes

Back when they changed Morgana's soil from mr shred to more damage based on health missing (as a personal preference i liked the mr shred better), you would have to put 3 points into it to clear the back wave (never really maxed it), it still capped out at 100 mana, as a 3+ year morgana main I would absolutely love to see something done. If promoting mid lane morgana as opposed to support morgana, without thinking about reworking any abilities, the best solution in my opinion would be to shave some of the power of off her poke by making it so that tormented soil no longer procs any of the frost queens line.

blackcat13001 votes

the ap gold hike outch.

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