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Balance changes and reworks

Devotìon··1 votes·383 views

Soooooo...... following the current trend of changes to champions to make them "better". When will ma boi Fiddlesticks get damage reduction during ult and drain? Also, Alistar doesn't need his ult since it's not a unique ability anymore, let's just have him say moo when he activates his ult. (this is mainly a joke post and was supposed to be in Memes and Games but the boards said no to putting it there and suggested Gameplay. so eh.)

6 Comments

His Dinoboy4 votes

fiddle sticks just needs 100 % dmg reduction during the first 20 mins, after that his passive should turn into a true damage karthus ult that automatically goes off every 10 seconds with 230% ap scaling and cool down is affected by cdr. also he should automatically destroy turrets if an enemy is within 2000 units of it.

Devotìon2 votes

{quoted}

fiddle sticks just needs 100 % dmg reduction during the first 20 mins, after that his passive should turn into a true damage karthus ult that automatically goes off every 10 seconds with 230% ap scaling and cool down is affected by cdr. also he should automatically destroy turrets if an enemy is within 2000 units of it.

This seems reasonable, although, I think the turret that imploded should deal splash damage within that 2000 units based on it's hp left+1000 for when it was destroyed. Also, 100% damage reduction is too low, probably more like 110% damage reduction. After the 20 mins the passive should also stun for every ten seconds because he needs more cc in his kit.

His Dinoboy2 votes

wow how stupid of me. your absolutely right. But i think he just needs one more tweak. how bout all the damage negated by his passive( so everything) is funneled into true damage on every single auto attack dealing true damage. i mean come on rito, how am i supposed to cs with 56 base attack damage. good thing riot has us to help there balancing team.

Devotìon1 votes

{quoted}

wow how stupid of me. your absolutely right. But i think he just needs one more tweak. how bout all the damage negated by his passive( so everything) is funneled into true damage on every single auto attack dealing true damage. i mean come on rito, how am i supposed to cs with 56 base attack damage. good thing riot has us to help there balancing team.

You're completely right, but now that his kit is better, we should focus on his VFX. I think fiddle's default skin should be surprise party, and his original should be tweaked so the projectile seems to be 10x bigger so you're actually scared of his crows, and the drain should clearly be larger since he's draining so much of the enemies health (maybe the width of a lux ult?) Overall his abilities VFX are lackluster and I can never tell if i'm actually using anything because half the time I'm standing there not seeing my VFX for my spells and whatnot. Also his aa speed and size should scale with how much damage has been stored. His Q should play the wilhelm scream on cast and show the painting "The Scream" over their heads while they are feared. (unique to fiddle ofc) overall, his VFX need to be larger and more flamboyant.

His Dinoboy2 votes

also increase the speed of all of his targeted abilities, so they have no time to react

Devotìon1 votes

{quoted}

also increase the speed of all of his targeted abilities, so they have no time to react

Indeed, insta-kill bounce crow will return.

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