First impressions on Rek'Sai

Cale017··67 votes·17,600 views

When I woke up this morning the first thing I did was check to see if Rek'Sai was available for purchase. She was, I got so hyped, and unfortunately couldn't try her out as I had to leave for work.

All day I was thinking her over. I must have watched her spotlight on every break and during my lunch. While I was working I was setting up different situations and trying to think up how best to use her kit in each one. What paths to take, when and where to try and counter jungle. I must have played ten different matches in my head throughout the course of my shift, something I've never done before.

I get home, I load up, queue with a roommate, and go into teambuilder so I can be guaranteed practice with her. My first match was tricky. I had to get used to how all of her stuff worked mechanically speaking. Found her first clear almost killed me fighting raptors. Went 4/3/6, still get the victory.

Second match, take 9/21/0 instead of 21/9/0, have no issues jungling. Breeze through buffs, start ganking lanes. From there it only got better. When the enemy Heimerdinger started trying to brag about how well he was doing (ignoring he was only doing so well because I had been putting quite a bit of effort into getting my Jax up to 5/0/1 in the top lane) I made it my mission to shut him down and did so... several times. Until he started apologizing to try and get me to stop.

Hecarim and Yorick tried to man up and take me down in a 2v1 in their jungle, I walked away with the double.

Katarina goes in on my Malzahar, E in, knock up, Q and Hydra then let Malz finish her.

Go absolutely ham in a teamfight in their base, take down two of them, the other three are eaten by teammates.

I made more plays with Rek'Sai in my second match with her than I think I've ever made with any other champion in the last two years. Her kit felt wonky at first but after my practice match it synced up perfectly. She feels fluid, loose, maneuverable. I felt like I had to work for my success too; her early damage was meh at best but I was able to get fed off of assists by setting up beautifully for laners. Counterjungling is one of my worst points as a jungle main, I get nervous and twitchy, sometimes my heart even starts pounding in my ears, but burrowed with Rek'Sai, watching for blips as I cruised around the enemy jungle, I felt safe. Secure. Like their jungle was my jungle the entire time. Her gameplay might have been a bit jarring to get used to at first, but once I was she felt exactly how I think she needed to. Everything from the way she starts clicking underground to how she goes crazy when popping up, swapping between hunting down lone enemies in a jungle or diving into teamfights to lock down vulnerable carries, it was all right where it needed to be. It didn't feel like I was having to force myself to make plays, I just let it happen. I felt what it was like to be a subterranean terror.

In two matches tonight I had more fun with Rek'Sai than I've had in months.

If there are any Rioters who read this, thank you. Thank you so much for releasing a champion like this because this was exactly what I needed to renew my faith in a game that was starting to feel hopeless to continue playing. Rek'Sai is amazing, and I'm sure she'll have as many haters as she will people who love her and I'm already waiting for the QQ threads to start. But in this summoner's opinion you guys absolutely aced it with this one and I cannot thank you enough.

107 Comments

RiotBeat Punchbeef30 votes

Was super happy when I read this today. Thanks for the kind words and I'm glad you're enjoying her!

EnderForHegemon4 votes

lotta people seconding the sentiment. Please protect her from nerfs!

Cale0176 votes

B-Beat senpai n-n-noticed me...

But in all seriousness you have done some amazing work here with Rek'Sai, and I'm always happy to give credit where credit is due. Just moving around the map with her feels amazing, and I can't wait to start really mastering the finer points of her gameplay! She's unique, fresh, and it only took two games for me to fall in love with her gameplay. Rek'Sai has tunneled her way into my heart.

I can't believe someone gave you a downvote for commenting. Ignore the people who might cry that she's either useless or overpowered. She feels just right to me and many others.

And if you have any neat tips or tricks to share I'd love to hear straight from her designer ;)

EnvyDragon6 votes

Rek'Sai is a fucking masterpiece. Thank you and thanks to everyone else who worked on her.

Phife4 votes

[{quoted}](name=Beat Punchbeef,realm=NA,application-id=3ErqAdtq,discussion-id=OZUqalEy,comment-id=001c,timestamp=2014-12-13T03:23:57.755+0000) Was super happy when I read this today. Thanks for the kind words and I'm glad you're enjoying her!

Please, i beg of you to look back at her Q burrowed, she needs some sort of stick power on it, if not a slow then speed gained moving towards the targets hit with the beam!!!

Gray Fanchon1 votes

Thank you! Thank you thank you thank you. :) Now, please...release a survival guide! (She's kind of hard to use well...)

jmcXP1 votes

Could not agree more with this post. Not only a fluid and mobile character but a JUNGLER nonetheless. Riot you guys really hit the mark on this one. It has totally changed how I play in the jungle and I love this new champion. Hopefully she's not hit with the nerfstick too hard in the next patch. Thanks again @BeatPunchbeef and all of the other designers who worked on this champ!

General Keith17 votes

I honestly thought this was a complaint thread, I'm glad I was wrong. :) I really like her too, I feel the same way. You have my Upvote!

BillDance8 votes

great to see you have renewed your faith.. many of times I will play champs I don't play regular to boost enjoyment... its funny, your story sounds like the kinda thing I do... at work, checking the league news... thinking about what items will work the best and stratagies.. its amazing that the game can sometimes feel "stale"... I believe in riot and their direction.. but I think the staleness doesn't come from the game.. the game is freaking awesome.. its just we play so much! if we had sex as much as we played riot.. we could possibly get "stale" on sex... god I love this game... take a break when you have to and then you will feel renewedRekSai that's one sexy gal

AbodyHUN6662 votes

If I had sex as much as I play I would already have a callus down there xD

MarhsallLee677 votes

Gonna make a mental note to purchase Rek'Sai ASAP.

Cale0173 votes

Do it, man. Most rewarding champ I've played in a long time.

Gray Fanchon7 votes

Oh, I was gonna make a thread like this but you already got across what I was going to say. :D

I'll chime in anyway. Her kit feels really good, in a unique way. She really does have a fluid movement style and tons of mobility. It feels like the map is her domain, in a way it doesn't for any other champion. She actually reminds me a little of Nature's Prophet from DOTA - she has the potential to go anywhere on the map and apply a lot of pressure. But you have to work for it - setting and keeping up a network of tunnels up on the other half of the map is hard, and it's gonna take time to learn to do that well at all. She feels like a character I could play for a long time and not get bored.

Beat Punchbeef, if you're reading this thread, you did great. You made my new main, and I couldn't be happier with her. :D

Cale0173 votes

I'm definitely adding her to my list alongside Rammus, Voli, Shyvana, and Nocturne.

General Keith3 votes

Wow, I thought I was the ONLY one who decided to make her my main. I guess I'm not the only one who loves her.

Gray Fanchon1 votes

Yeah, but damn, she's going to take some learning. Keeping a network of tunnels around the map is hard, and she's not very good without that... :D;

SpecterVonBaren4 votes

I've been considering going more defensive with masteries for her in the jungle too. However, I did find that she's kind of ridiculous with 21/9/0 if you go top with her. Her burrow sustain makes it very hard to push her out of lane and if you set up a subway of tunnels from your base to top turret then you can easily back to get items and arrive in lane in no time at all. I think I'll try taking tele next time and try to gank other lanes this way and use her tunnels and ult to return to lane fast.

Cale0171 votes

All aboard the Rek Express?

Wheatloaf2 votes

Rek'spress. I am disappunted at your missed opportunity.

Cale0173 votes

It was too easy, and the best puns are the ones you have to work for.

Electro5224 votes

I agree 100%. I myself found out that she is the perfect jungler for me. I have a really bad time keeping track of the enemy jungler, and I often find myself out of place, or on the other side of the map when teammates really need me. With Rek'sai's awesome counter-gank potential, I don't have that problem anymore.

Also, I found that going defensive in masteries and runes, but then going offensive in your build works perfectly, and you'll have no trouble in the jungle.

And one more thing: Ravenous Hydra is AMAZING on her.

NeoScout4 votes

I just love how Riot is being more creative with their new champions instead of giving them homogenized kits that don't bring anything new to the game

TheKingDodo3 votes

OMG someone finally bought SV so she benefits from her passive :D I'm still waiting for her to drop to 6300 D:

Kingsgrave2 votes

Ravenous Hydra + Trinity is great but it costs a fuck ton of gold. So great though.

IMightBeYourDad2 votes

Hey OP i have the same problem with counter jungling! Lol one time i tried invading hecarims buff with Rengar , I saw him and had a straight panic attack it was crazy lol heart pounding ears ringing sweating it was nuts haha just thought id let ya know your not alone on that one! Also grats with your success!

I Main Swain2 votes

noooooooooo, pleaaaaassssssseeeee. staaaaaaaaaaaaaaahhhhhhhhhhhp T_T

I CANT AFFORD HER YET T_T

Cale0172 votes

She'll be well worth the wait, I guarantee.

Nahara2 votes

Second match, take 9/21/0 instead of 21/9/0

I'll admit, at first I thought those were KDA numbers...

All-in-all, I think Riot did a great job with Rek'Sai. Haven't had a chance to play her myself, but I've seen other people playing her and it looks like a lot of fun (and the mini-map ping when she ults is a really cool touch, too).

Siachi2 votes

So I'll probably end up buying her when her price drops (Debated whether I wanted to get the Bundle, but between wanting to give a gift to a friend and a pretty hefty purchase I plan to get this Christmas, I decided I'd just wait).

Back on topic, since I'm normally a poor jungler, I guess I'd like to know what you did to make her work

What was your playstyle when you played her? Did you focus more on farming, counterjungling, or ganking? I'm guessing you would have rushed devourer as fast as you could?

What about Tunnels, where did you usually place them? And if you were to place your tunneling path between two bushes (Like at top lane, for instance), would the enemy champ be able to see the connection, or do you know?

And what about her ult, did you use it for split pushing, or more 'My team is here, this tunnel is closest to my team, I'll use this tunnel to join up with them quickly' sort of thing?

And sorry about asking these questions.

Cale0174 votes

I'd love to help! Granted I only played her for two matches, about to start queuing up for more with some friends, but I'd like to think I got a good feel for her.

For runes I took AS quints, AD marks, flat armor seals, and MR/level glyphs. The resistances were standard for junglers (MR/level glyphs give you more MR by level 6 than flat marks, and scale well into late game so you can put off buying MR for a bit longer) and I took the AD marks for a bit extra damage on hit while the AS quints helped get my fury meter up faster while increasing my clear speed. Given her synergy with attack speed, how it stacks her fury faster, lets her get Q enhanced autos off faster, and works well with the passive AS buff of her ult, it seemed like the best idea.

My first match I went 21/9/0 taking masteries in the normal AD lines, but found that without some early resistance my jungle was incredibly janky. It was a lucky last minute knockup on raptors that kept me from being executed. Second match I flipped it and took a more defensive route with 9/21/0 masteries and it worked a lot better. I got a leash for blue, went to wolves, then raptors and backed for the Stalker's upgrade.

You're right, I farmed for my Devourer as quick as I could but given that she can apply pressure early on I was wary for moments when I could gank lanes. I got a few early kills for my Jax so he could start snowballing and secured the enemy Kat for my Malzahar to get him started. I built the Devourer's incrementally, getting a dagger and then getting boots when I had enough gold to give my ganks some extra power before finishing Devourer. Built Mercury Treads since they had a pretty AP heavy team, then rushed for a Hydra. After that I build a Warden's Mail, rushed a Spirit Visage to increase the healing from her burrowed form, and finished the Randuin's Omen to add a bit more health and that AoE slow. I took Alacrity as boot enchant and then built a Frozen Mallet for the extra health and AD, which allowed me to be tanky enough to dive into multiple enemies while keeping them in place between the slowing smite from Stalker's, the Randuin's active, and the slow on every auto attack from Frozen Mallet. It worked out pretty well, although they started focusing me and I found out that even with resistances built Rek still gets rekt pretty badly if she gets locked down.

While jungling I prioritized Q, then E, then W. While her Q's cooldown doesn't decrease with levels, the damage increases pretty solidly. E's damage is meh early on because it deals a percentage of your AD in true damage. Early on you don't have much AD, so it's best saved for later once you've finished a Hydra. At max rank it'll give you 240% of your AD in true damage. If you have about 240 AD, which is where I ended up, you're effectively dealing over 500 true damage off her E with full fury. Max W last because the cooldown is the same across all levels, and the length of the knockup, or the time until they can be knocked up again, doesn't decrease with level.

Fighter is my native role, it's the one I'm most comfortable with. Playing champions like Shyvana, Skarner, or Wukong gives you a good feel for the sort of guerilla tactics that you can use to weaken someone before going all in to finish the job, and I applied a lot of what I know from them to Rek'Sai. I was neither the primary tank nor the primary damage dealer, so it was my job to be more disruptive than anything else.

Her tremor sense is probably her biggest asset. It allowed me to track nearby enemies and skirt around them, pinging their locations out to teammates to help everyone maneuver into position to shut them down. It helped out tons with her counterjungling as I could cruise through the enemy jungle slowly and watch for when blips started showing up, avoiding areas where wards were likely to be. I found that in most cases her tremor sense seemed to be farther reaching than standard vision so if I took it methodically I could see someone coming before they saw me. Then it was a matter of waiting nearby until I saw someone trying to take a camp, give it a few moments to let them get weak, before firing Q through the wall and rushing under it with E, popping up and lashing out with Q. It builds fury more for every enemy hit, so with the camp still up you get a solid amount of fury fairly quickly to use to fight the enemy jungler, or the laner that was trying to take a camp. The enhanced smite could be used either to steal the large monster or to slow the escaping enemy to finish them off with E. When it came to fighting them for their red/blue buffs I would actually let them smite it that way I have both my E and smite up to kill them instead of burning one or the other on a buff. This allowed me to get both the buff and the kill in most cases.

For tunnels I found that a lot of the best places were the backside of buff camps, where the walls meet for red and blue buffs, things like that. Try and place them so that the first opening is on the side of the buff walls that don't have a bush on the edge, and the exit tunnel somewhere near the middle back of it. This allowed me to get in easy from an angle that wasn't likely to be warded, take out the enemy, and escape in a direction that would quickly make them lose vision of me afterwards. Dragon and Baron pits I tunneled with one end in the bushes nearby and the other near the backside of their pits. In my own jungle I left tunnels near high traffic areas that gave me access if someone tried to invade my jungle, and after pushing the outer turrets and getting a solid foothold in the enemy's jungle I started leaving them in places that they wouldn't be found easily by just walking around casually. I tried to always keep one side in a bush unless I had to escape from someone or several someones who were chasing me.

When ganking try and come around the long way whenever possible. You want to cut off their escape route, cut across the lane in front of them to trap them between you and your team. Knock them up, trying to hit them near the center so that they're knocked up for longer. If they attempt to flash, dig in the same direction; your tunnel length is farther than flash will take them, so you can stay on them even after they've burnt flash. If you can stay on them without having to burn a tunnel, you can pretty safely towerdive with it. Follow them, get the kill, and then tunnel over the nearest wall, or simply in any direction far enough to get out of turret range, and you're golden.

When teamfights started I needed to pick my entries carefully, watching for when they used up crowd control on allies and rushing in afterwards, when they couldn't stop me or deal quite as much damage from burning other spells already, and focused the carries first. Rek'Sai's tunneling, her speed in general, makes getting around a team's defensive line to their carries insanely easy, but don't try and do it without your team at the ready. Good players will see you getting into position and pop as many abilities as they can at the enemy to weaken or CC them so that when you pop up you can go to town.

Her Q resets her auto attack timer, so use it immediately after getting your first auto attack in and you'll increase your burst. I found that each cleave would apply the on hit effect from Devourer's to every enemy that I hit, so I had significant AoE damage from my Q's bonus damage and the Devourer's on hit damage (which from constant counter jungling as well as clearing my own camps was stacked through the roof), and the target of your auto attack gets the cleave passive from Hydra. After burning your Q's three hits, do another auto attack and then quickly activate Hydra, which provides a higher burst of damage and also resets her for a third auto attack. By then, if your Q's have been hitting more than one person, you should be either at or very near max fury, so hit your E as soon as you can to deal that sweet, sweet true damage, and if it isn't enough you've got smite at hand to slow their getaway and deal a little extra damage. By the time I had max ranks in her E my attack speed was already pretty high so I'm not sure if it resets the auto attack animation or not, but it's increasing your burst either way.

There is nothing quite as sweet as smiting a Hecarim who tries to ult over a wall to escape your wrath.

When using her ult I actually used it for both purposes you mentioned. With the enemy on the defensive, and my tunnels covering most of their jungle pretty well as well as both objectives, I was able to go where I was needed the most for teamfights in jungles, get into position to dig under walls into lanes if they were happening there, and when pushing I could get a lane shoved up to their turret, take it if possible, and back away to ult to another lane to push that one up as well. Once I started getting focused down a lot more I could use it to get back to the other side of the map within moments of reviving.

I was always, always, always working with my team whenever possible. It helped that the people I were playing with were actually really good players with solid communication skills. They seemed to know that if I stopped moving in a bush it was because I was seeing someone, and a few times I would warn them not to head out of a bush we were hiding in until I gave the mark with my Q to dive in. Remember that you have a way of seeing enemies that your teammates can benefit from greatly if you show them that you can use it well. Hitting someone from afar with Q before rushing in with your tunnel allows you to get a knockup before they have time to react to your presence, and gives an ally that you have with you time to unload on them. When teamfights broke out in the jungle I would use the same tactics as during regular lanes, but with the added strategy of ducking in and out of the fight as I needed. Several times they would be about to kill me, attempting to focus me down even with my teammates in the fight, and when I got away they had already burnt most of their abilities on me and so my team was able to swab them up. After a few moments, healing while in burrowed form, I could reenter the fight wi

Cale0174 votes

*with a Q and either burrowing under the wall or using the same turret, landing a second knockup, and laying into them with a fresh off cooldown Q and another E for some extra damage. I tried not to stay in fights any longer than it took me to deal damage during the early and mid game, and once I was good and fed I was able to stay for a bit longer but still was wary not to let myself be there for so long that they had a chance to deal enough damage to cause me trouble. With careful positioning it was only the Morgana's Q in my second match that was able to cause me significant grief, and in a few cases I was still able to take down several people who were crowding around me.

Don't overestimate how much you can do with her, but try and keep in mind that you have a lot more situational awareness when in burrowed form than anyone else on the map. You can see over walls, at times through several, in all directions so really put yourself in the mindset of a hunter. Track their movements, stay where you can see their blips on your screen so that you can pick the right time to dig under a wall and ruin their day.

Be cautious with your Q. Using it lets them know that they're being watched, but it's necessary for you to find out who it is that you're tracking at that time. Try and save it for when they start fighting a camp, or when they're too far from their team to get any help if you engage a duel with them. It can also be used defensively for moments when you're burrowed and see someone running at you. More than likely they had vision of the area you passed through and know you're there, so they might be trying to rush you. Or it might just be that they have a fed ADC or a fed midlaner who could blow you up before you can finish the job on them. Tag them with your Q so you can know whether it's someone who's safe for you to engage or someone who you should probably turn around and get away from.

You're a hunter. You see them before they see you, and you wait for your moment to strike, and back away just as quickly after you do. Even if you don't get the kill, you're going to make them afraid to walk into their own jungle, and that makes it your territory.

But then again, anywhere there's dirt is Rek'Sai's territory.

Finnical2 votes

Rek'Sai for President!

JustBoneBrook1 votes

Well item 3074 should be remove really it just sometime way too good. Thinking about you Fiora and RekSai. And on other it just ok like Garen Darius Pantheon Wait dont get me wrong she nice and fiora is my favorite champ but i really dont like this item.

Cale0171 votes

I like the name though lol

JustBoneBrook1 votes

{quoted} I like the name though lol

Thx but i think it should be remove any way because it not better vs some champ it better With (on some camps) well yah you could said like ap is better on mage etc. Yes but this is just on a 3 or 5 champ it really. And you dont really lost any stat to buy it 75 ad and 12% life steal in splah + splash damage

Cale0171 votes

Not really.

Shyvana, Aatrox, Rengar, Kha'Zix, Wukong, Gangplank, Jarvan IV, Lee Sin, Malphite, Master Yi, Olaf, Nocturne, Poppy, Renekton, Riven, Shaco, Sion, Twisted Fate, Tryndamere, maybe even Skarner and Jax, all champions who do well with a Hydra or can do well. It seems like you just aren't acutely aware of what all it does and for whom it does it more than anything else.

JustBoneBrook2 votes

{quoted} Not really.

Shyvana, Aatrox, Rengar, Kha'Zix, Wukong, Gangplank, Jarvan IV, Lee Sin, Malphite, Master Yi, Olaf, Nocturne, Poppy, Renekton, Riven, Shaco, Sion, Twisted Fate, Tryndamere, maybe even Skarner and Jax, all champions who do well with a Hydra or can do well. It seems like you just aren't acutely aware of what all it does and for whom it does it more than anything else.

Wait did you really put TwistedFate if it was not a joke you dont know what it dose but i just hope it was a joke because it for melee so ... Well i am not saying it a bad item for other champ but really i dont see the use of this item on malphite poppy shaco sion jax master yi lee j4 wukong kha'zix and shyvana

I am not saying it 100% bad but it just not really good it just a great but to stat.

DorkunedAuras1 votes

Most shaco's, sion's, lee's, J4's, Wu's, kha's and shyv's I see build this (ok, J4's and sions that build damage build this, and only occassionally on shyv).

kitcat3001 votes

What made you use devourer on her and not warrior?

Being resource-less, CD goes a long way one her. Plus ad will enhance your auto attacks as well as the AOE damage, where as on-hit cant.

Cale0172 votes

Both her Q and W are already on a 4 second cooldown from level 1. Once a cooldown is that low, it isn't really going to drop a whole lot lower. Why invest enough cold in CDR to make that drop to 2.2 seconds when it also isn't going to reduce the cooldown on how often she can hit knockups? The attack speed let me build fury SO much faster, so I was able to clear camps sooner, taking less damage by doing so, and still have a full fury bar to burrow and mosey on to the next one while healing back what little life I had lost.

The magic damage from Devourer was applying to everyone around me, so it seems to work for on hit effects similar to Shyvana's dragon form Q cleaving all units and applying on hit effects. Between Devourer proccing off my Q cleaves and Tiamat adding to the damage I was shredding squishies without an issue. Since I was also farming the jungle really hard, and counterjungling enough that I'm surprised the enemy jungler didn't just give up entirely and stick to lanes, I ended up with over 50 stacks on my Devourer by the end of it, probably more. I stopped counting honestly.

Sure the CDR, a bit of armor penetration, and the AD might be nice early... but by taking a small hit in damage potential early on and focusing more on getting lanes fed with my knock up and sticking potential I was able to rush a Tiamat after that, which provided more than enough damage. And by stacking Devourer's through the roof I was a late game monster.

Silents4291 votes

I am hyped/was for Rek'Sai. Unfortunately I don't even have the IP having just bought Pantheon for my jungling needs. Ill get in on this champion after the next patch which will bring some tweaks (Its almost always buffs) by then she won't be seen in every single match.

Cale0172 votes

I'll admit that I dropped cash for her. I don't play nearly enough to save up that kind of IP between work and not really ever wanting to just sit and binge-play. I get pretty fed up after a few matches and feel like I'm starting to waste my day if I don't do something else with it than just play League lol.

SexyTaylorSwift1 votes

She is OP as tits.

Cale0172 votes

While I wholeheartedly agree with you that tits are, in fact, OP, I can't say the same for her. She isn't overpowered, in fact during the early game I found her to be pretty weak. She just moves in a way that no other champion has, and the community hasn't ever had to learn how to deal with an enemy champion who can position herself as well as Rek'Sai can. With careful positioning she can be a terror for teamfights or tracking fleeing opponents, but I found that if she's ever the one caught out, or if she tries to dive several enemies at once, she gets blown up rather easily unless you heavily invest in tank stats.

SexyTaylorSwift2 votes

With all due respect, I think she is going to be way too strong. I mean, jungle is harder right now, which means that enemy jungler is going to be low on health. Her little spotlight says that she is a great counterjungle, and it is easy to see with her kit. Right now, mobility is also very very strong, she is very mobile. I mean, you say that you aren't that good of a counterjungle, yet did awesome with her. That should say something lol. It should also say something that you did that well with a champ your first two games player her. I had one of them on my team...she wrecked shit lol. Just my two cents.

Cale0172 votes

Yes, because me doing well with her couldn't possibly have anything to do with my competency as a player, right?

My first match with her wasn't good. I had to learn her. How she moved, how she attacked, getting a feel for her skill timers so I don't have to look to see if they're up. Second match I had figured her out for the most part, but it was still up to me to know where I needed to be and when, and how best to use her kit during teamfights.

The reason I did well counterjungling was because her tremor sense felt very natural for me. Dimming the screen allowed me to focus and watch for pings where people stepped. Sure she made it easier on me to handle counterjungling but it was still up to me, as a player, to utilize her tools properly.

SexyTaylorSwift2 votes

It very well could have something to do with your skill level. I would argue, however, that you should have been playing people with similar skill levels. Also, your first game over a 3.0 kda. I consider that pretty darn decent for a first time champ. But, time will tell. I feel that she is going to be a game breaker, since the "tools" you mentioned aren't really all that hard. Sure, your skill level might be good (no way for me to know that since I assume this isn't your main name), but that doesn't explain the silver on my team wrecking with her.

Cale0174 votes

This is my main, and only, account. I'm an unranked player but that's mainly because I never wanted to deal with the hassle of ranked play. My KDA also wasn't 3.0 for either of my matches. My first was 4/3/6 which I guess would make it a bit over 3.0 but with such small numbers that doesn't mean a lot. Someone who goes 1/2/5 is at a 3.0 but in the grand scheme of things didn't do a whole lot. My numbers in the second match were considerably higher because by the end of the first I'd figured out how to use her more effectively. Tunnel placements, angles of attack, juking, just how much damage I could put out in a certain period of time.

You're right, a lot of her tools aren't that hard in concept. But that doesn't make her overpowered, and doesn't give a whole lot of detailed information. And her tremor sense is still easy for enemies to use against you if they have vision and see you patrolling around underground. Stand still and they can wait for you to dig right up to them not expecting to be blown up.

Try to remember, different champs are better or worse in the hands of different players. Not everyone will be as tuned into the style of every champion. It just so happens that Rek'Sai's playstyle meshes with mine very well, and that's what allowed me to get used to her as quickly as I managed to. Not because she was overpowered. If that were true I wouldn't have been able to outplay an enemy Rek'Sai, and the boards would already be full of QQ threads.

It is possible that Riot released someone who is well done from the get go. In the hands of the right players she might look OP and fluid but in the hands of the wrong players she might look useless and clunky.

Ària1 votes

Before any of you start yelling at me. I've only played Rek'Sai in PBE and and a little test game on live.

I still feel like she provides a lot. She's probably not lee sin crazy can fill any role sort of champ. But she has a lot going for her namely at lvl 16 with around 30% cdr her ult is on a sub 60sec cd basically giving her overwhelming map presence. Don't get me wrong I like this it's unique and fun. But, at sub 60 that seems a bit strong the crazy splitpush she has with devourer is scary and this is at a 1/3 cd of teleport. The rest of her kit feels good damage seems fair bar a few changes to her heals. I came out of the new jungle extremely healthy and didn't need to back until sweeping all camps with 0 leash. I'm still not entirely convinced on her usefulness in live matches/ranked. But, in terms of theory crafting she's an incredibly flexible strong global presence champion and usually that's an incredibly troubling sign.

Gray Fanchon2 votes

Well, in all fairness she doesn't have free global presence; she has to keep a network of tunnels up in enemy territory, which takes time/effort on Rek'Sai's part and is something a team can counter easily enough. It's definitely a skill though, and I can see good Rek'Sai players being really formidable.

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