[{quoted}](name=Sir Fuzzi,realm=NA,application-id=3ErqAdtq,discussion-id=OX3oUEAg,comment-id=000000000000,timestamp=2017-06-14T10:30:20.416+0000)
So no, off-meta builds should not interrupt 'the climb.' The only thing that would make honor difficult to achieve is being one of three things: silent, a rulebreaker, or an unpleasant person to be around.
That's a interesting point your bring up. I do agree that it shouldn't be a climb and I worded that poorly. But what you said about silent types also makes me think that the system is catering to a certain type.
I agree that honor worthy players should be honor, but lets be honest now. There is a certain type of player for every game. And league of legends players tend to favors the hard carries, well played, or funnily friendly people. With that being sad, I think the silent majority of players might not be properly honored. Again, not a big deal cause its not about getting rewards, but with this new system I think it tends to create a bias ( unintentionally ) against players who do not meet this criteria.
If all you were getting was a badge, this wouldn't be a big of a deal. In fact I prefer it that way. but because they are giving away keys exclusive for this system, it creates this mindset of "I really want to get that" so players will inevitable chase after those rewards and fill that criteria just get it. Again, it wont punish people for not doing it, all I'm saying is, the real reason I find this a interesting issue, is because of the 1 person honor per game.
Yes honors were giving out like hotcakes before, but with this new system, I do think it scares away people who wanna play off meta ( like singed support with smite lol ) from enjoying the game as much as others. Also I must add, why cant we honor our enemies.
The idea of honor shouldn't be for teammates. Ironically your enemies are the ones who should receive the most honor, cause I think respecting your opponents is just as important as respecting your teammates