An idea about the amount of lp premades get per win.

Project omen··1 votes·443 views

RIght now, low elo players can get easily and legitimately boosted by friends that play using smurf accounts, so winning games should not decide the frequency with which a player climbs by itself. Since grades were implemented to show the quality of a player's performance and impact in the game, why don't you use them as a factor in the algorithm of lp gained per win? For example, a player that got an A or a S should get more lp than a person that got a B-. Same goes for lp lost per loss. I think it would be a good start, since boosters will supposedly climb faster than the boosted.

5 Comments

Rated Arrr1 votes

item 3070

Project omen1 votes

Care to elaborate? :)

EWBS Mithilesh1 votes

riot has already talked about this. its not gonna happen and for good reason

Project omen1 votes

Oh, I didn't know they already talked about it.

EWBS Mithilesh1 votes
  1. it would create a kill fest and loss of focus on the basic tenants of the game
  2. people can just last hit, get kills, then wait for game end and not actually go for objectives
  3. if youre scoring S every game and not winning, its because you dont know how to turn your gold lead into a win

ps once you get a gold lead you should also do your best to then lead the team to team fight, ace, baron, end/ace.

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