Oh look, another season aimed to destroy pure tanks...

Raoul··16 votes·783 views

Once again basicly all important tank items will be nerfed AGAIN for Season 6 while counters to tanks become better...

Guess its RIOTs ways to say "Bruisers make better plays than tanks, play Bruisers, not tanks!"

23 Comments

SEKAI3 votes

Is there even a tank item that has over 80% gold efficiency these days lol (exaggeration but you get the point)?

Meanwhile there are some other toons with their 100+% gold efficiency even when not counting their active/passives.

Raoul4 votes

Nope, Tank items are terrible overpriced. And since there are more and more ways to counter them, tank stats arent even worth much anymore.

KONO RUBICK DA1 votes

{quoted}

Is there even a tank item that has over 80% gold efficiency these days lol (exaggeration but you get the point)?

Meanwhile there are some other toons with their 100+% gold efficiency even when not counting their active/passives.

is there a way to tank 1000 damage every 0.8 seconds from 500 range?

same question

7ha7guy7771 votes

Reduce it to 20 damage every .5 seconds?

RocketRelm1 votes

{quoted}

Is there even a tank item that has over 80% gold efficiency these days lol (exaggeration but you get the point)?

Meanwhile there are some other toons with their 100+% gold efficiency even when not counting their active/passives.

Zhoyna's Hourglass has 82.5%, that's one you can build if all the legit tank items get 'that' low in efficiency.

Silents4293 votes

Have you actually looked at the new defensive tree at all? It's really really good.

Angry Monster4 votes

have you seen the new health % items?

Silents4291 votes

Yes I have, so what?

Raoul5 votes

The defensive tree is a joke compared to the damage tree!

Silents4292 votes

I don't suppose you noticed the 8% damage reduction, and taking some damage from nearby allies right?

Total HP boost, the Sustain improvements, tenacity.

And good, offensive tree is getting neat improvements too for mages as well.

Carnarius3 votes

{quoted}

I don't suppose you noticed the 8% damage reduction, and taking some damage from nearby allies right?

Total HP boost, the Sustain improvements, tenacity.

And good, offensive tree is getting neat improvements too for mages as well.

-you get 8% damage reduction while near ally but you take 8% of the damage he would take, so if it's a squishy champion, this mastery makes you take more damage -bonus hp boost, not total -sustain improvements, yay, hp regen which is for me the most useless stat in this game, while adc regen themselves for 200 with each crit with 1 lifesteal item -tenacity was there before, besides, not really the best stat for tank

now what they took away, is flat armor and magic resist, lower bonus % of armor and magic resist, 10% crit reduction, 4% lower damage from aoe mabic abilities and few more. yeah, new defensive masteries are so op

kJs1 votes

HP boost is so useless when you have % damage everywhere.

Should be swapped for something for useful. Like, you said 10% crit reduction, or make it 20% due to all the crits in every single AD item.

LankPants1 votes

I don't suppose you noticed the 8% damage reduction, and taking some damage from nearby allies right?

Did you notice the mastery that gives up to 80 on-hit phys damage, How about the one that can literally replace life-steal in your build?

The AD masteries are by far the strongest in the game right now, none of the others even come close to competing with them and ADCs get the best diversity of masteries to, there's 5 they can reasonably take.

And good, offensive tree is getting neat improvements too for mages as well.

Mage masteries are a joke right now. You have a choice between shitty AOE damage, shitty DOT damage (both of which scale better with AD, because reasons) or the speed boost.

Sneak Dog1 votes

There's two offensive trees and one defensive tree. After you put 18 points in the defensive tree, you've no secondary tree to stick your points into.

Silents4291 votes

I don't think the new utility tree is all that offensive.

Enosetc1 votes

see you in season 11 when riot makes tanks overpowered for exactly one patch cycle

while bruisers continue to abuse their itemization for the rest of that season

SEKAI2 votes

{quoted}

see you in season 11 when riot makes tanks overpowered for exactly one patch cycle

while bruisers continue to abuse their itemization for the rest of that season

LoL is gonna have a Season 11 at the rate with how everything is going? No way.

Silents4292 votes

It's still garnering popularity, and will for a long time given how E-Sports are getting more popular and taken serious.

Vistha Kai1 votes

When I think about it... I'm not sure if I've seen a (pure?) tank being pick in my ranked games in like a month.

kJs1 votes

Probably because if Tanks do become viable then it would look bland, bad and boring at pro play. It would be nice if tank champions had more diverse ways to contribute to teamfights though. Hecarim and Rammus has their insane movement speed. Maokai, the generic lockdown. Braum the skillshot tanker. Sion the zone tank. It might look more fun if they felt more impactful which could be achieved through visuals (cool pretty light effects) vocals or just cool mechanical abilities.

Melledoneus1 votes

So here's the rundown of Season 6.

Bot lane ADC: Lords and saviors of the human race, must be buffed to save the game. No such thing as too much. Mordekaiser: No comment. Utility supports: Do cool stuff to help their overlords, including being the source of vented frustration. CC supports: Make enemies sit down and shut up while their ADCs win. Jungle That guy who basically agreed to be the source of every problem in lanes and team fights. Mid Lane Those guys who can one-shot you with enough AP/AD, or screw over your team if they're really good. Tend to become focused second. Top Lane Juggernauts: The ancient gods of top lane. They shall have their way with tankiness and damage. Fighters: Mobile/DPS damage dealers that have some sort of sustain/survivability, make up the front line. Tanks: Those guys who are like juggernauts but don't do damage. CC supports that live for 3 seconds longer.

LongHair Fox1 votes

Yeah.... especially now that you get % bonus armor pen instead of total armor pen. Makes armor so useless you only have to get like 500 bonus armor to make it go even on sona.

Sneak Dog1 votes

One item and adcs start killing tanks. This is not exactly a huge investment I'd say. Why not make adcs actually choose between killing tanks or squishies?

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