Why do low-elo players flame entire team after they die once?
I just don't understand low-elo players raging out and blaming everyone on their team when they die. Maybe it was your fault you died, because you treid to play like a front-line tank.
I just don't understand low-elo players raging out and blaming everyone on their team when they die. Maybe it was your fault you died, because you treid to play like a front-line tank.
I don't think this is a low elo exclusive.
or the fact that low elo players on anyones team never engage or follow up or anything even if you ult the whole team as malphite,
I think it more has to do with the fact that they have the "I'm the best" mentality so dying must be the fault of the other person who's clearly a wandering monkey. To low elo players, kills = skill because we all know it takes the precision of Deep Blue to execute that play and get a kill. It's not taking objectives like towers, dragon, baron, or even rift, nah it's the 13/1 talon that's carrying who is currently going up and down the map looking for more kills instead of pressuring lanes.
But yeah, most people in bronze/silver think "I'm the best, everyone is trash" which I'm going to guess comes from games like Call of Duty where tose with the best KDA are looked as the pro players.
Because in low elo a single kill usually means the lane is won and when a lane wins in this meta they snowball retardedly hard that it gets out of control. Nobody wants a yasuo/rengar/darius etc. getting first blood. It's hard enough to stop them when they have no kills
Because i'm really master tier and you're holding me back noob
The key issue there is "die." Speaking as a bronze 5 player I can tell you one of the biggest problems in Bronze is that they don't understand fundamental ROIs of the game. E.g. Going for the kill is great, getting the kill is better, not dying is the best.
So contrary to popular belief, Bronze players have a lot of skill, they lack strong tactics/strat. How this manifests itself is they'll go 8 or 9 games of absolutely smashing their opponent, then in that 10th game they'll get counter picked. They don't know how to hug, they don't know why you would hug in the first place, and they always believe if they can just get this one kill, they'll be back on the good foot. Which only leads them to feeding more.
These are the same people who can't convert getting fed into a win, getting fed into getting teammates fed, and getting fed into objective control (because they think Kills are the top 5 priorities, with towers a distant 10th to Baron, Dragon, kills, Raptors, and kills).
So, much like working class america, when they're losing, they can't fathom that it's their own doing. So they blame the team. Because something has to be keeping them down. It in no way could be their own decision making. If it were their problem, how do you explain the last 5 Nasus carries?