Lifesteal on wards?
Why do you get lifesteal when attacking wards? That is so dumb. Wards have no life so why does lifesteal even apply to them? Same for the Warlords Bloodlust Mastery, i dont think that should apply when attacking wards either
Why do you get lifesteal when attacking wards? That is so dumb. Wards have no life so why does lifesteal even apply to them? Same for the Warlords Bloodlust Mastery, i dont think that should apply when attacking wards either
to be fair, some wards are alive http://www.noobabble.com/wp-content/uploads/2014/11/Poro-Ward.png then technically this one is a plant, and therefore alive https://d1h69ey09xg1xv.cloudfront.net/wp-content/uploads/2014/05/trinket-ward.jpg the rest of them I can only assume they are made by stealing the life force of a living being O_O
doesn't ward. He is a ward.
[{quoted}](name=Moraru Maurice,realm=EUNE,application-id=3ErqAdtq,discussion-id=I4gEAGFW,comment-id=00040000,timestamp=2015-11-16T13:21:30.162+0000)
doesn't ward. He is a ward.
When Draven is in the game, he's so awesome that you can see the things he sees! It's so DRAAAAAAAAVEEEEEEN °ç°
(Cuts to TF2 Poroland)
If Teemo stands still and does nothing for 1.5 seconds, reduced to 0.75 seconds if he is in brush, he becomes a ward
Can confirm ward lifesteal OP.
Be struggling 30 mins in Playing assassin Gets vayne to 20% before teamfight I ward over wall right outside our base Vayne AA AA tumble AA to full HP just off ward in 3 aas I have to go to fountain to heal Teamfight immediately starts and vayne quadrakills while I just finish healing in fountain Tilted
rito pls y u do dis
Also, why does attacking wards cause gnar to gain fury (so if you want to be ready to teamfight/teleport you can't attack wards)? And why is ward killing a function of attack speed? Ranged champions with fast attack speed get way more mileage out of oracles trinket then melee's with slow attack speed that can only kill like one ward. Finally, I feel like Graves shouldn't use up his ammo when attacking wards. Not that Graves needs a buff now, but it takes him forever to kill one ward since he has to reload to kill a normal ward and reload twice to kill a pink ward (unless he burns his dash). IMO they should make ward killing a ranged channel like capturing points in dominion. That way it's not based on attack speed/range and champs like azir don't have a big advantage over graves/gnar. (And it also solves the lifesteal on wards issue).
one of the best suggestions i have heard in a while. I do hate the fact Azir can kill wards with his soldiers. I have been thinking for quite some time they need to remove this interaction that he has. It is unfair he gains 1k plus range when it comes to ward killing. He doesn't even have to risk himself at all to do it, while every other champion in the game do. Imo if they want to keep azir like this then give all the champions in the game a robot that clears wards for you cause that is what azir pretty much has atm.
How to beat Graves 1v1. step 1) buy a pink ward step 2) piss Graves off Step 3) drop pink in between you and Graves as you fight step 4) laugh and kill him since he is forced to attack the ward
You see we all thought Pink Wards were the counter to spears but in the end it was really the counter to shotguns.
Wait, does his auto seriously get blocked by wards? That's hilarious.
His autos are coded to hit the closest thing he can damage which includes pinks.
Haha I'll have to try that now.
You SHOULD have lifesteal on wards, however, since you always deal no more than one damage to a ward, you should gain like 0.6 hp with 45%lifesteal and crit change+new masteries ;)
#WARDSAREPEOPLETOO
Oi! As a former Teemo main, I identify as a ward-kin and I am highly triggered by your assumption that ALL wards don't have life.
Check your summoner-privilege!
[slayer-jinx-wink]
Because of spaghetti code i believe Does it make sense that jax can vault onto either an enemy, unit, or ward, but he cant just jump forward without having a target?
That's how his ability supposed to work.
Ability supposed to work yes, logical no. He's making an argument that wards giving lifesteal is about as reasonable as someone only being able to jump 5 feet into the air and 10 feet forward only if they can actually hit something
Actually ward jumping wasn't intentional, it was an unintended side effect. They removed it once but ultimately liked the playmaking it offered (also the community cried about it alot). Pretty much exactly the same situation as lifestealing from wards. Probably a result of the same coding "error" aswell (everything coded as minions ;) ).
Damn op, wards are people too.
then explain why
can't ward jump towards them?!
simple, braum hates wards.
Hate is such a strong word.
Braum does not need hate to be strong.
braum does not need wards
its always been like that.
this effect been there as long as I remember playing league, I don't see much complain about it til now, so why now?
Because before this upcoming hotfix you can technically heal with warlords bloodlust off of them despite it being impossible to "crit" them.
Because i had a Kalista in one game and a Vayne in another get back 70% of their hp back from a pink ward.
Isn't lifesteal suppose to be capped by the damage dealt to the target? You're doing 1 damage to the ward each auto, shouldn't you technically heal less than 1 HP per hit?
This was adressed about 2 years ago
Basically the red response was : It's kinda dumb, but it adds some decision, so we're keeping it, because overall they feel like it's a good thing
I totally disagree but that was pretty much their stance in the past
u heal from zyra plants too. Get the fuck over it
Yet zyra's plants don't work with lifesteal... wards will but not living plants..
Wards are people too.
It also counts towards things like Trynd’s fury.
i think what he means by "wards have no life" is that wards only take 1 damage per hit, and that lifesteal should only heal based on the damage you deal (so basically 1). It would make sense, not that it is so, so, so gamebreaking, but it's an advantage that a lot of champions don't have and doesn't really show mechanical prowess but just free health.
That or the joke flew entirely over my head.
"How do you kill that which has no life?"
they have healthbars
No they dont. 3-5 hits to destroy a ward depending on the type. If wards had health bars it would be displayed in red. Wards just require x amount of hits to be destroyed.
Still a health bar, just more simplistic

wards?
all i see is stacks
/d