Riot, instead of removing DFG, how about remaking it into a niche item...

Mãge··2 votes·435 views

Since Deathfire Grasp is being removed from the game for its gameplay toxicity, how about remaking the item so that it fills a small niche instead? The thought process for this stems from the inclusion of some of the remade and newer niche items: namely, Ohmwrecker, Zz'rot Portal, and Banner of Command. For example,

New build path 1.............................................New build path 2

Deathfire Grasp...............................................Deathfire Grasp +80 ability power............................................+120 ability power Unique: + 5% movement speed......................Unique: +5% movement speed

-Aether Wisp (950g)........................................Aether Wisp (950g) -Blasting wand (860g).....................................Needlessly Large Rod (1600g) -Combine cost (590g).....................................Combine cost (550g)

Total cost: 2400g............................................Total cost: 3100g

**Unique active (180 second cooldown): **Marks an enemy champion with deathfire for two seconds. Basic attacks from allies will activate one third of the deathfire mark and refresh its duration each time. When the mark is fully activated, its timer will be set to six seconds, increasing your champion’s magic damage to the marked target by 1% per 2% of the target’s missing health. Killing a marked target grants your champion 10% cooldown reduction while this item is on cooldown.

Summary

Both build paths would offer mages an additional 5% movement speed that they may find quite useful against the already mobile and assassin-y metagame that's developed since season 3, making it a good pick up for roaming, dodging skillshots, and escaping ganks alike. The first build path removes deathfire grasp from the arsenal of 120 ability power items in case that was one of Riot's side goals of removing DFG from the game. I can see that being justifiable, since the game has already given mages and magic damage dealers a lot of hidden power through the dragon changes and the rebalance of chalice of harmony and mana-regen items. The second build path retains the grasp's place as a 120 ability power item.

The active has been changed to make deathfire grasp a powerful anti-fighter and tank item for casters who traditionally have trouble dealing effectively with the front line. Instead of granting upfront %health burst damage and increasing magic damage dealt with just the click of a button, it now marks the target for two seconds. During the short timeframe, which is refreshed by basic attacks, activating the mark will increase a mage's damage output by a lot, especially on lower health targets. The short initial mark duration is to give deathfire grasp a new level of counterplay. The item's long cooldown (180 seconds) makes it so that it can't be used haphazardly, as opponents can now simply walk away before the mark can be activated, rendering the item highly cost-ineffective. However, proper use of the item in a teamfight can give a support or mage the edge they need to secure a kill on a target that's been weakened by the front line and the team's marksman, all while granting much needed cooldown reduction for the caster when the item is on cooldown to compensate. The result is an item that's useful just from the movement speed and ability power it grants, but unique enough with its death-mark active effect that it's worth a slot for any caster.

I hope you'll consider re-working deathfire grasp so that it fills its own unique role and has its chance to shine as a healthy and strategically available item.

6 Comments

Talamare3 votes

There are only like 7 champions who even build DFG, they are all toxic assassins like LeBlanc, Katarina and Fizz Let the item be removed

BeatzBoyFTW1 votes

Well I'm following with this one.

Sozan51 votes

While I get what you are trying to accomplish - a complicated active like this would be too confusing.

Also, I think that just taking a different approach altoghether would be better. Especially since DFG was initially created as an anti-tank item (though, it never really served that purpose) and we already got Liandry's Torment - which actually more or less works as an anti-tank item (could use a little tweaking). Right now we don't really need DFG at all - just another AP item to fill the gap (I would actually say that itemization should be expanded significantly, but I doubt it will happen - at least anytime soon) and then maybe Riot will start looking at the other troublesome items - especially Zhonya's Hourglass.

A little Peepo1 votes

Remove zonyas and u will have to remove IE since zonyas is like a must on every mage. DFG was broken in terms of damage but with zed roaming around the way he is and fizz with kat, I'm glad zonyas is still available, considering the 800 per hit adc.

Sozan51 votes

I never said to necessarily remove it, but it does need a lot of tweaks (also, I would be rather against removing it, or Fiddlesticks/Morgana/Swain etc would need major gameplay changes - unlike DFG reliant champions that can be handled with simple buffs or very small changes).

Giving it less AP (like 100 or 80) and possibly some other stats would make it more of a defensive item rather than Jack-of-all-trades that it is now. The active could also freeze cooldowns too.

And yes - it shouldn't happen before some Zed nerfs, but that goes without saying.

Bronze Prophet1 votes

Not another crap idea. Please just spit out more dumb ideas. I am sure Riot will accept them. You know nothing about balancing a game, so next time you think of a cool idea riot should do because YOU think it is a nice change...keep it to yourself

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