Everything wrong/good with ADC's according to an ADC silver main

KillTheYordle··1 votes·255 views

Ashe - In a crit meta, her passive makes it so items like IE's passive is useless, her Q also requires four consecutive auto attacks for a small buff Caitlyn - Her traps virtually have no animation or cast time, meaning they're hard to predict and leaves you with a large damage shot. Can also block off all defenses of a tower if she sets them up to spread the lane (which they can if traps are maxed) Draven - Relies too much on his Q, other than that his manapool is too small for escaping and kiting is very poor on him, his early game damage is a bit over-the-top too. Ezreal - Whenever he gets a cheese, he gets fucked. His Q is just a long ranged auto attack because of the scaling, leaving him useless; honestly advise not to play ADC Jhin - Four points: 1) Tiptoes the fine line of balance and skill needed in an ADC 2) The crit speed bonus works very well on him 3) Sometimes, being able to delete half your health from his fourth shot at level 3 is a bit OTP 4) He has a bit off extra range which is unfair in match-ups. all in all love this char Jinx - Steroid ADC done right. Other than that, she lacks any impacting abilities, her traps sometimes take too long to activate and do little damage, they need more reward for timing them correctly. Kaisa - Haven't seen enough off Kalista - So I actually mained Kalista recently and she's a wonderful champ in terms of skill, however there's big problems with her. Her range is too short for one, her Q has good potential with the ability to transfer E stacks but that never happens due to minions often dying before you can stack enough; essentially removing the most skillful aspect from it. Her W is useless without a good oathsworn, most of the time due to it's awful pathing when pushed into blue side it ends up being free gold for the enemies, her E is perfect, I honestly love it. Her ultimate is not the best out of ADC's, if you don't have an oathsworn that knows what you're doing or if your oathsworn isn't tanky, it's useless. It'd be a lot better if you could transfer it from your support to your Jungler or Top laner when laning phase ends, but you can't. I feel it should also have a passive on the Ultimate to make it more useful for when your Oathsworn is AFK or useless or across the map, such as an attack speed boost or an on hit boost; she lacks a steroid which is something a lot of ADC's have. KogMaw - Honestly haven't been up against enough but his ultimate are sometimes too hard to hit for too little damage Lucian - The OG black guy. He's kind of hard to talk about because he lacks an identity as an ADC. You never see him get "fed" and when he does, he drops off after twenty minutes. As an ADC, it's embarrassing for him to work better as an AP (as seen when he was mid), he lacks AD scaling on his abilities. MissFortune - I do not like this champion. The ultimate being a cone hurts considering it's damage and being able to literally 50% someones health at 6 minutes with a single Q without kills is too much Sivir - She only pops off late game, when her Q and W are maxed and she's got 100% crit, the reason for this is no steroid early game. When we look at other ADC's ultimates (Tristana a big fat 300 damage knockback, Miss Fortune a 800+ damage cone, Jhin 4 long ranged, health scaling shots) she pales, with it only being a movement speed boost to her team mates. Kled has the same ultimate but it actually has a knock up on the end, and as far as I'm aware it's faster too. She needs her ultimate changed, it's entirely useless for her. Tristana - Her W reset is OTP; keep it to kills or E stacks, not all three; assists have no room for her in the reset, whilst it's a crucial part of her kit it's available too much. Her passive should be removed and replaced, being able to have extra range over other carries is a no no, especially since carries are hated for having range over others. Twitch - His W needs something special to it, other than that speed bonus should be removed or cut down on his Q or the detection range should be 1.5x'd Varus - Again, another champion I used to main at some point. The rageblade nerf hit him hard, perhaps his W would be better if the passive (damage on hit) scaled off something like 10% or 20% AD, more so the fact that Vayne can have her max health damage proc purely off auto attacks but Varus needs to land an ability makes him fall behind other ADC's like Vayne Vayne - Ah yes, let's give someone max health damage, invisibility, extra movement speed and a dash. Good thinking. Xayah - I can't pin point exactly what's wrong with her, but the fact she can literally kill someone level 1 without them being able to get to the other side of their bush is a bit insane. Her W's attack speed is so fast and does too much extra damage.

1 Comments

Asterfix1 votes

ezreal is in the top tier of ADC's and ashe's passive adds bonus physical damage based on crit chance, which is why crit chance ashe is so strong. Vayne is a skill related champ, a duelist, Varus is still strong he just isn't strong if can't land skillshots.. I feel like you're not an ADC player but you've just been playing ADCs recently enough to form a 1-game against these champs assessment. If you play them all you'll REALLY understand that a playstyle determines what makes a champ OP.

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