Amumu, in his current state will never be meta or viable.

KillTheYordle·5/21/2018, 9:15:25 PM·6 votes·5,452 views

Amumu's lore says anything he touches turns to ash In game it only takes 50-100 seconds to do that to ANY champion (just using W) There's also the mana cost per second making sure you can never do that

I often hear about this whole concept of a power budget, but it seems Amumu only had a budget of about ten bucks whilst other champions have it upwards of a hundred.

I understand Amumu is meant to be a tank But so is Malphite, Shen (to an extent), Blitzcrank, Maokai, Braum, Tahm Kench, Sejauni, Cho'Gath, etc And all of those out preform Amumu, be it damage, CC or over-all gameplay

Tanks are designed to take damage for their team. However, in the case of League Of Legends where the opponents are actual humans and aren't scripted to attack tanks, or whatever draws aggro first like in MMO's, players have a choice to ignore tanks to attack the squishies. Riots way to combat this was by making Tanks have frequent CC or mediocre damage out put (thus the tank meta) However, Amumu has neither, he has two CC's in his kit, a stun and a root However, both place him in danger whilst other champions, such as Lux, Veigar, Varus, Jhin, Jinx, Braum, Yasuo, Cho'Gath, Tahm Kench, Sejauni, Blitzcrank, Maokai, Thresh, Ornn etc can do the same, with more damage, and no danger. Amumu's stun requires himself to place himself into the enemy team, and hope that his team follows up. Because whilst there, he can only stroke the W key, and hope for the best, maybe pressing R. He has no escape, until seven seconds pass where he can use his Q again, and even then, that HAS to effect an enemy champion, possibly placing him back into danger. Amumu's job is to walk around and simply exist. He's like Lucio from Overwatch but a lot worse.

Then let's talk about his passive Some champions have 10% max health damage on their passive Some champions have a CC on their passive Some champions have two passives on their passive (yasuo)

And then there's Amumu Basic attack a champion to make them take 10% more true damage from Abilities Is this it riot? Fuck me.

Let's talk his W The whole walking around idea is horrid. He does 1% to 2% max health (Scaling to AP by 1%) to enemy champions per second. In most cases, Sunfire Cape does a better job than this. Sunfire Cape, an item any champion can buy. Does better than an actual champions core-kit. Let that sink in. If you're going up against an ADC, 2% is around 30-36 most times, Sunfire cape sits around 40 damage a second. But let's compare it to other champions that does percent max health damage. Whilst I understand these champions (such as Vayne) has their whole kit around doing damage, there's a large difference. By the time it takes Amumu to do 10% Max Health Damage, Vayne has already done ~36% (not including the damage from her actual auto attacks).

So let's actually look at the only ability that benefits him as a tank.

Tantrum: Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced by 0.5 seconds.

Amumu takes 2/4/6/8/10 reduced damage from physical attacks. Wow, I sure am glad that I'm taking 2-10 reduced damage out of 1k auto attack bursts Thanks riot. For this to negate an actual auto attack (let's not go an ADC like Dravens or Vaynes auto attacks that do 1k-2k damage), let's base that auto attack damage at 500. I would have to be attacked 50 times. Or if for 1k damage, 100, if for 2k damage, 200. Come on now.

His ultimate WOULD be a good ultimate. If it wasn't on a hundred and twenty second cool down base.

Amumu is in a serious need of a re-work (please use that yordle mummy vgu) or a MASSIVE buff. Because right now, he has no identity, and in his current state, he never will.

Whenever I get Amumu in ARAM, and I don't have a reroll left (mostly because I spend them on rerolling off of amumu), I can already feel the blood drip from my arms.

15 Comments

Bulaga5/21/2018, 9:26:13 PM3 votes

Well thought out with a lot of really good points. I hope riot considers your thoughts. I can't help but to think is some sick joke by riot to keep the mummy crying.

KlydeFrog5/21/2018, 9:56:06 PM2 votes

Again another misguided soul about there being such thing as meta. Shocker

Leto GT5/22/2018, 12:52:56 PM2 votes

His W is broken when it comes down to objectives and sustain damage in team fight. His burst damage is insane.

The passives tanking stats from E are rather low but it could easily turn as a broken champ. Especially since you can play it somewhat bruiser ap or full ap.

It just doesn't fit the meta because he needs some time and items to shine when game last around 20 min. Play him with electrocute, honestly.

Last thing I want is amumu being reworked by the current design team tho.

GB0475/22/2018, 9:18:46 AM1 votes

Hi guys, I am amumu main and I realy realy reaaaaaaly want amumu rework and I'm glad that someone talk about this, I post my idea but noone answer to me, so I hope that you will tell me what you think

Hi guys, I have good idea for Amumu rework, and maybe together we can make perfect rework and I maybe RIOT see this so here we go...

First of all, his attack with head, why head? he have bandages, so what do you think about range amumu with bandages in his hands and he can stack atack on champions and every 3th or 4th atack stun him or deal extra damage, I think that can be very usefull for some plays on top or mid position..

PASSIVE: his mana bar change with "friendly bar", so you need to stack it with you ganks or helping you teammate in fights against enemy and when this bar go full you can deal extra damage and if you kill the enemy when your stack is full, he become your friend like mordekiser ult but you can "spend" your friend bar with your abbilities, when you hit a Q or W or E you lose some stacks but with your damage you can stack it again and if you do not have your friends nerby you can't stack it, and you do not loosing stack when you cast your abilities on minions or monsters in jungle....and if Amumu and Annie play together in the same team If Amumu come in Annie's range, annie take him in her hand like she had tibbers and she have 5 sec to trow him like her own ult, so they combined ults together but they deal on example 50% less damage

Q: its all about stacks and friends...here si the example: if you have under 50 stack your Q work like now but if you have over 50 stacks then you want him as a friend and you pull him to you like blitz hand, so you need to be careful about your stacks how to use Q

W: same thing, if you have under 50 stacks and you are nerby your teammates it's the same but if you have over 50 stacks and if you come close to enemy amumu starts to cry in bigger range and slow them for 2 sec

E: PASSIVE: if he kill enemy with his Amumu backpack every champ who assist in this kill grant 50% of bonus kill gold ACTIVE: he releases his sadness and deal a small amount of damage but if your stacks are over 50 than you can click on one champion in your range and he hug him strong a become a "Amumu backpack" for 3 second, for first 2 second he deal damage, and 3th sec he activate blind on enemy

R: If you have under 70 or 80 stacks you can put invisible bandage "webs" in jungle between walls, rocks or in bushes and this slow an enemy and deal damage and stun them for 2 sec and you have 3 of them like teemo shrooms, and if you have over 70 or 80 stacks you cast bandage helicopter, bandages spins around you and you can root every champ you catch something like kennen with his ult

I will say something about all of this before all of you say it...I main amumu, I play him very very veeeeery good I think and I want him a little bit harder, and complicated to play, and all this rework is maybe OP but If you reduces his damage to minimum than he is a tank who play for his team, so actually he do not deals damage but he realy helps a lot, and he can deal damage but not so much like now when you play him AP P.S. I write this in half an our all from my head, I didn't put this on paper and give a closer detail look to all of this, but I hope you will see my idea in this and pls comment what do you think and maybe your idea on this how to make it perfect P.S.2. Sorry for my bad english, I know it's bad

Bisaknosp5/22/2018, 11:13:02 AM1 votes

his ult isnt a root enemies cant do anything when he activates it its basically a surpression that doesnt cancel channels

Wild Geese5/24/2018, 6:06:08 AM1 votes

Amumu is a very old design, he's meant to be an initiator (not a tank). The E effect is supposed to be like Tidehunter in Dota's Kraken Shell (which is more effective due to damage calculation, etc). It's incredible actually how long that outdated flat damage reduction has been a thing for Amumu, it was never good.. it isn't good.

Amumu has stayed this way because he works. The Q and R work for a teamfight. The E and W aren't as useful but they let him farm the jungle. Stuff like the E damage reduction is again, really not helpful aside for jungling a little; but they just haven't really bothered with Amumu since he seems fine... Nothing busted or too terrible.

I really would like them to do a VGU on him, mostly for the visuals and cleaning up his abilities, but who knows. 2019? Maybe.

Blåbæret5/21/2018, 9:52:19 PM1 votes

He should get a rework. Binary current design makes him hard to buff. He's basically just outdated.

Kitten of Evil5/22/2018, 6:30:21 AM1 votes

Amumu takes 2/4/6/8/10 reduced damage from physical attacks.

Nimble Trickster. Innate: Fizz ignores unit collision and takes 4/6/8/10/12/14 (based on level) less physical damage from basic attacks.

Feelsbadman.

RookPusher5/21/2018, 9:19:57 PM1 votes

Well the majority of the playerbase is in the bottom two brackets where Amumu rules like a god. So he's not all bad.

Nyarlathοtep5/22/2018, 2:53:58 PM

While i agree with most of what you said there are some iffy stuff that i want to point out a bit.

Amumu's lore says anything he touches turns to ash In game it only takes 50-100 seconds to do that to ANY champion

Unfortunately, in game he isnt a dps. He is a tank so yeah.

But so is Malphite, Shen (to an extent), Blitzcrank, Maokai, Braum, Tahm Kench, Sejauni, Cho'Gath, etc And all of those out preform Amumu, be it damage, CC or over-all gameplay

Yeah you are semi wrong actually. Mal has an aoe knock up and a single target slow. Amumu has aoe root that also disables aa and a single target stun. In the cc department amumu clearly wins. Shen and tahm also loses to the cc department (line taunt/single target stun,single target suppression vs aoe root that also disables aa and a single target stun). Shen/tahm have, however more utility thanks to their ulti and w. Blitz cant compare in anyway against amumu. He has terrible cc compared to amumu. Also even full ap amumu will come on top. Though ap blitz has stronger burst. Mao/braum/sej/cho indeed have more cc than him but you can argue that amumu has more consistent damage compared to them (maybe minus chogath).

However, Amumu has neither, he has two CC's in his kit, a stun and a root

Ahem aoe root that also disables aa. Also he has actually good ap ratios so even a roa should prove good at increasing his damage output.

However, both place him in danger whilst other champions, such as Lux, Veigar, Varus, Jhin, Jinx, Braum, Yasuo, Cho'Gath, Tahm Kench, Sejauni, Blitzcrank, Maokai, Thresh, Ornn etc can do the same, with more damage, and no danger.

Dont compare him to mages and adc. Apples oranges. I said earlier about his differences with the rest of his kin. Besides whats the problem with a tank risking his hp? One of their primary jobs is to soak damage. Getting himself damage should be an honor as a tank.

He has no escape, until seven seconds pass where he can use his Q again, and even then, that HAS to effect an enemy champion, possibly placing him back into danger.

Maybe because he is a tank? His job is to stay in the fight not run away.

Basic attack a champion to make them take 10% more true damage from Abilities

Well by the end of the game it should had added to shittons of damage (if you have a mage ofc). Im always happy when i find a main amumu since i know that he can amplify my damage. Oh also the true damage is calculated before mr so yeah. And its pretty thematic if you think about it. Or at least kinda.

He does 1% to 2% max health (Scaling to AP by 1%) to enemy champions per second. In most cases, Sunfire Cape does a better job than this. Sunfire Cape, an item any champion can buy. Does better than an actual champions core-kit. Let that sink in.

Well w's main job is to refresh his passive not really damage.

His ultimate WOULD be a good ultimate.

But it is. It just happens to have an appropriate cooldown (unlike some others).