I think Cho'Gath is about to be meta once more. I think he's overpowered for the following reasons.
I feel like whenever I play him I'm walking around with a huge balance issue of a champion.
A champion who can silence for 2.5 seconds in an AOE cone, has an AOE cast that when it lands is an Alistar Q, extremely dependable wave-clear, respectable sustained damage and an ultimate that has SCALING AP TRUE DAMAGE. This one is a on a bit of a side note here but having an additional 1000 plus damage smite which pretty much guarantees a baron and elder dragon contests/steal if you land it with a flash.
There's also the fact that you can prevent the enemy jungler from casting smite with your silence. Don't get me wrong I absolutely love playing him; its just I feel like he's too damn strong at too many things. A tank that's able to 100-0 a squishy with ease rocking an AP bruiser build path just doesn't seem fair..... L O L
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When you combine the fact that you've left his silence alone for pretty much ever with the buffs on
You have yourself the premier bully champion in the game. -
I can't help but emphasize the assassin element of game-play that he possesses. It's an absolute monstrosity.
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Let's go over the raw numbers more then anything. The scaling on this guy is disgusting. I even added flavor text for the viewer's pleasure ;)
Q/ You're telling me this guy has a 100% AP ratio on a basic ability??? ▶ Rupture Ruptures the ground at target location. Enemies caught in the rupture are launched into the air for 1 second, take 80/135/190/245/305 (+1*AP) magic damage, and are slowed by 60% for 1.5 seconds.
Cost 90 Mana Cooldown 9 seconds Range 950
Feral Scream/ A 70% AP ratio on what is currently the longest silence in the entire game! Silences enemies in a cone for 1.5/1.75/2/2.25/2.5 seconds and deals 75/125/175/225/275 (+0.7*AP) magic damage.
Cost 70/80/90/100/110 Mana Cooldown 13 seconds Range 300
Vorpal Spikes. Respectable sustained damage that applies on hit effects??? Suspect for some nonsensical synergy like mentioned above with this badboy
Toggle: Basic attacks launch spikes that deal 20/35/50/65/80 (+0.3*AP) magic damage. Spikes grow wider as Cho'Gath gains Feast stacks.
Cost No Cost/ Wait a **** minute. No cost ability that extends auto attack range and applies on hit effects?!?!?! Cooldown 0.5 seconds/ Cooldown mentioned in this text here is laughable. You guys could certainly add more depth to this ability for sure. Input/Output. Not just a toggle that you're going to keep on practically all game without having to sacrifice much. Range 40
Feast/ Don't even get me **** started. You're telling me late game at rank 3 you're getting more hp then a
! Combined with his passive and reliable wave-clear the result of the two together is
I don't even want to guess the total gold value of this ability by itself, but if I were going to I'd say it's roughly 3200-3500 Gold!
Ravenously feed on an enemy, dealing 300/475/650 (+0.7AP) true damage to champions or 1000 (+0.7AP) to minions and monsters. If Feast deals a killing blow, Cho'Gath gains a stack of Feast, which causes him to grow in size and gain 100/140/180 maximum health. Kills on champions grant an additional stack of Feast. Kills on minions and monsters refund 50% of Feast's cooldown and cost. Cho'Gath cannot have more than 6 stacks of Feast at once and loses half of his stacks upon dying.
Cost 100 Mana Cooldown 80 seconds
You know what I could say **** Riot but I won't.
