An idea for Ornn.
Stats
- Starting armor reduced from 36 to 32
- Starting MR reduced from 32 to 30
- Starting HP Regen reduced from 9 to 6
P: Living Forge
- [Removed] Ornn no longer gains 10% bonus resistances.
- [Nerf] Ornn can upgrade
2> 1 of his own items.- [Change] Self-upgrades are no longer automatic. Ornn must select the item.
- [Buff] Brittle duration on minions increased from 3 seconds to 6.
W: Bellows Breath
- [New?] Ornn shields himself for 10% of his maximum health for 2.5 seconds on cast.
- [Mostly a Nerf] Damage changed from 12/13/14/15/16% max HP to 15/17.5/20/22.5/25% current HP (minimum 80/130/180/230/280).
- [Nerf] Cast time increased from 0.75 seconds to 1 second
- [Buff] Unstoppable duration increased from 0.75 seconds to 1 second
Early on, he's more powerful when he's doing things on his terms. If he's trading his his W ready, he has the ability to block damage back, and if he's pushing the wave the increased Brittle duration on minions means he'll be able to clunk four minions with autos instead of two. To make up for that, he's a bit less durable for when he can't block the damage, and that damage is going to stick around longer. Additionally, since he really was a tad oppressive for melees, his W damage has gone back to what it was on release.
Later on, his raw durability is lowered a substantial amount. Losing a masterwork means he loses about 300 health, and losing the resist passive is pretty big too. That's, what, 35 armor and 25 MR lost in your average match? This is made up for by how he has his shield back. If he manages to use his W to effectively block damage, he can get back to the level of durability he currently enjoys.