I think Riot did balance something correctly...

GigglesO··1 votes·215 views

The ranged minions have double the ad of the melee minions, but half the attack speed. [sg-lux-2]

Its as if they know that ranged is op, so not only is the melee minion tankier by a significant ammount, but it also has the same damage as the ranged minions. [sg-ahri-2]

Now we just need to make champions the same as the minions. With mobility being a function of damage, the higher the mobility, the less damage. [slayer-pantheon-popcorn]

6 Comments

Infernape2 votes

I've always wondered why caster minions are called what they are when they deal physical damage.

GigglesO1 votes

[sg-ahri-1]

Yeaaaaa Now that you mention it. Kinda bothers me.

Sp33d Zer01 votes

We have AD casters

Sp33d Zer01 votes

Ranged minions deal more damage because melee minions are the front line. That's it.

Melee minions have 12 ad with 1.25 AS

Ranges minions have 22.5 (+1.5 / 90s) ad and .66 attack speed.

By these numbers you can see ranged minions very quickly out damage melee.

GigglesO1 votes

Melee Minions attack twice as often... That means that they acutally do slightly more per second

Melee minions deal 15/second Casters deal 14/second

and Melee are 2/3 tankier

Sp33d Zer01 votes

And by 1:30 casters have gained 1.5 AD. By 3:00 they deal slightly more damage. By 4:30 it begins to be substantial damage differences Because casters have AD growth and melee do not.

More from Gameplay

More by GigglesO