Kalista needs a nerf on her jump
When a kalista is able to kill a nocturn after being borked, on shadow trail, with e on her, with nocturn having yomuu's active with only basic attacks, you know something is wrong.
When a kalista is able to kill a nocturn after being borked, on shadow trail, with e on her, with nocturn having yomuu's active with only basic attacks, you know something is wrong.
There should be an anti-dash/blink module:
Unique passive - So long, suckers : Prevents all units from dashing or blinking within 1000 Range for the next 5 seconds. 4 seconds cooldown :D