What can be done with.. Rammus
Welcome to a new series I call what should be done wih. In short I give ideas on how to fix a champion, from OP to bland as a baby's bottom, I'll find a fix! Let me know if you want more!
Rammus. An armadillo with spikes, and likes to cosplay sonic and piss of people and start fights. Rammus has a good kit, just isn't working now.
Passive: Defensive Stance
Upon reaching 40% heal, rammus gains 30 armor and 30 magic resist ( scales with level, maybe starts at 20 of each) and reflects 15 (scales by level) percent of damage dealt to his attacker.
Q: Power Ball
Rammus begins channeling, gaining increase movement speed, after 2 seconds, he curls up and begins spinning at his target, upon coming on contact with an enemy, they are snared for 1.5 seconds, and are dealt 10% of thier maximum health as physical damage.
W: Impale
Rammus empowers his next basic attack to slam his shell spikes into his target, slowing them by 40% for 3 seconds, this also deals bonus physical damage.
E: Eject Spikes
Rammus forcefully ejects his shell spikes in a line, dealing physical damage and gaining armor for a few seconds, as well as applying a slow based on distance traveled.
R: Tremors
Rammus stomps the ground repeatedly, causing tremors to form around him for a few seconds. Tremors knock up targets first hit by the effect, the longer the target stands in the tremor zone, the more damage each pulse deals.
Enjoy the idea? Let me know!