Teemo needs a Q rework
His Q's blind effect is so potent that it literally shuts down every auto attacker in lane. There is no effective counterplay to his Q so we can say it is extremely toxic (pardon the Teemo pun). On the flipside, Teemo is screwed mechanically without his Blinding Dart in his kit, he would have no defense and would lose to literally everyone.
In a phrase: "Teemo's Q needs a rework".
One of the other problems with Teemo is he lacks any real teamfight tools that allow him to contribute more than just damage. While the change to his ult, giving it a cast range, helped it still doesn't give him that edge that makes him a worthwhile choice for other than shutting down a top laner; his way of shutting down top lane makes him hated, and is generally unhealthy for the game.
With my proposed changes to his Q, I want to raise his skill ceiling for damage and control potential in lane, while also making him a better option for teamfights and improving the health of his gameplay.
His new Q: Paralyzing Dart - mana cost: 40/45/50/55/60 | Cooldown: 20 seconds recharge, 0.5 second between cast | Range: 580 (cast range), 100 ( paralyzing poison radius)
**Active: **Teemo fires a dart in a direction exploding on the first target hit dealing 60/70/80/90/100 (+20% Ability Power) magic damage and releasing a cloud of Paralyzing Poison, reducing all affected target's movement speed by 40% for 4 seconds.
If Paralyzing Dart spreads poison to targets already affected Paralyzing Poison, deal an additional 120/140/160/180/200 (+60 Ability Power) magic damage and applying full paralysis, stunning the enemy for 1/1.25/1.5/1.75/2 second(s).
Max 2 charges.
Comments: So the idea here is his Q is now an ability with serious combo potential, you can land your Q on a minion near the enemy and hit them with a slow then nail the enemy with your second Q charge for the stun and perhaps a kill. It would be a line skill shot ability allowing
to not be forced to facecheck bushes pre-6. On the flipside his Q is now dodge-able and no longer shuts down every auto attacking champion ever; making him much less of a unhealthy champion to fight against. As for teamfights, Teemo has the ability to now zone out the enemy carries with a well-placed Q combo or use his Q as a method of escape or securing a kill. His Q's casts would cost mana each charge, so if you consider that it can end up being fairly expensive late game.
Thoughts? Comments?