[{quoted}](name=Dead flag blues,realm=EUW,application-id=3ErqAdtq,discussion-id=NR670gRK,comment-id=0001,timestamp=2018-02-24T19:24:31.805+0000)
The ward-clearing passive is way too strong. Just give the ability to know if it's warded, but don't allow them to destroy the ward.
On the other hand, this item should be made melee only, there shouldn't be such a thing as "ranged assassin"
They are actually buffing the ward passive. Also knowing it is warded but not being able to kill it would be pointless. Just make it melee only and boom most of the issue is solved.