[Suggestion] An idea for a mini Ezreal rework (Shyvana scale)
You're free to make jokes about Shyvana's scales and Ezreal kissing her leg!
Anyway, hello people. As i had fun playing Ezreal jungle lately (and surprinsgely mostly winning) i just can't help but feel, like i often do, that the champion could use some love and has a strong identity that should be unveiled. To me, Ezreal has the potential to become the very first true hybrid champion and let the player decide the playstyle they want to use.
That calls for a new passive : Paradigm Shift
- Ezreal can now shift between AD parameter and AP parameter. Doing so has a huge cooldown and will change some of Ezreal's abilities and scaling. Will probably be used once or twice in a game, because of items.
To support that idea, his Q would now be :
- AD parameter : Same Q as now, applies on hit effect as always. Hitting Q on a champion marks that champion for a short period and enhances other skills.
- AP parameter : The current W, doesn't give atk speed anymore but works on minions and the damage decreases for each unit hit.
Now we get to some other serious stuff, his new W : Glide
- Huge cooldown, lasts around 10 seconds. While on Glide effect, Ezreal gains a very small MS boost and does not stop his pathing while casting ANY of his skills, meaning he can move freely while shooting and auto-attacking. On AD Form, each auto reduces the cooldown of his Q while on effect. On AP form, gain range on Q and E. (use jetpack for ultimate skin, use magic gliding for normal skins...think Sora's wisdom form for that one in KH2).
Since we're talking about it, his E :
- AD parameter : Same as current, Q hits on champions marks the last champion hit and E will deal bonus damage on said target and gain slight attack speed boost while attacking that one target.
- AP parameter : Instead of a projectile, the E does a very small shockwave around Ezreal after teleporting dealing good magic damage.
And finally his R :
- AD parameter : Slightly smaller but faster, marked target by Q takes bonus damage. Dmg reduced for each target hit.
- AP parameter : Same size as current, but every target takes the same damage.
So, i hope this reading was interesting and that you have suggestions or ideas that could support my vision of Ezreal. Thank you.