Can you make summoner spells work like trinkets?

Tobsters·10/16/2015, 2:35:55 PM·12 votes·848 views

When you reach level 9, your summoner spells become tier 2 and have a little better stats or lower cooldown. Then you can upgrade your summoner spell to tier 3 with gold, at the shop perhaps, which gives it even better stats? And maybe give it 2 tier 3 upgrades that you can choose from, each gives a new effect to the spell.

Here are some thoughts of mine

Flash: Tier 2: Decreases cooldown to 270 seconds from 300. Tier 3: 1-Decreases cooldown to 240 sec. 2-Decreases cooldown to 180 seconds. Cannot be used if you have taken or dealt damage in the last 3 seconds. (this one can help tanks engage while limiting their escape)

Ignite: Tier 2: Cooldown decreased to 180 seconds. Tier 3: 1-slows the target by 25% 2-Deals 1% of the target's maximum health every second.

Cleanse: Tier 2: Decreases cooldown to 180 seconds. Tier 3: 1- Decreases cooldown to 150 seconds. 2- Makes your champion immune to all cc for 1.5 seconds.

Barrier can give you either better shield or a % reflection to damage recieved.

Heal can either have more heal or better move speed boost.

And so on.

What do you think?

6 Comments

Roodrak10/16/2015, 6:20:44 PM2 votes

I think Ignite should have its cooldown reduced (i don't know by what integer) if someone dies to it.

meaniehead10/16/2015, 10:15:59 PM2 votes

This is a fun idea! Summoner spells are so stale at this point :/ Maybe a lvl 3 upgrade to tp can allow you to tp on a champ directly(without giving them stasis) or barrier can share it with the next lowest champ near your champ.

thewire66610/16/2015, 2:40:13 PM1 votes

The last flash uboost is a nerf lol Rip all champs without mobility

Ionian10/16/2015, 2:57:06 PM1 votes

Tier 3 flash is terrible. Also, this would make 21/0/9 masteries useless compared to 21/9/0.