shaco changes and how i would handle it
the current changes for shaco
Two-Shiv Poison (E)
Base Damage changed from 5/35/65/95/125 to 50/75/100/125/150
AD Ratio changed from [75% total AD] to [60/75/90/105/120% bonus AD]
Damage type changed from magic to physical
[new] Now deal up to 50% additional damage based on target's missing health
[removed] No longer deals 3 - 8% missing health damage based on character level
this change will result in a nerf to bruiser shaco (good change, this build should be the worst shaco build as he is meant to be an assassin) who has less bonus ad and relied on the missing health damage to do damage for it
it will result in a nerf to ap and ad shaco (very bad change because he is an assasin) if the target builds 30 or more bonus armor which most enemies do now days thanks to ad building
, ap building
and then tanks being tanks, on top of armor being more common than MR
for ap shaco it results in a situational buff of preventing a full damage shut down by building mr items against him IN LANE as his E will do physical damage now
this is a nerf to ap and ad shaco vs tanks
this is a nerf to lethality shaco as he has less bonus ad to make his E match old E damage ratios
overall the only build that can see a situational buff from this change is ap shaco, but it also forces certain items out of the ap build like ludens as an example
unless they plan on making some uber QoL changes to hix boxes this will result in a very noticeable net nerf for shaco
sure its 'not as bad' as some claim its a relatively small nerf in most cases, but taking into account shaco was more effective as a bruiser/tank than an assassin the nerf is uncalled for for how it will basically cripple assassin shaco vs any1 who built any form of armor regardless of if he is ap or ad shaco
my suggestion is this
put these changes through with this bit added to it
shaco's backstab and Two-Shiv Poison now cause boxes to prioritize that target for 2 seconds if they re in range
shaco boxes now have 6 ward health taking 1 damage from minions, lesser monsters, and aoe effects, 2 damage from direct attacks, 3 damage from larger monsters, and 6 damage from towers and epic monsters
shaco boxes are no longer forced to activate by control wards and sweeper lens but while under these effects they will not fear when activated
shaco Q CD is rest if he kills or assists in the kill of an enemy champion
this does 4 things that the comming NERF doesnt do
- gives shaco more control of his dps
- makes him no longer have a 100% counter to an ability in his kit that has a lot of his power budget invested into it (boxes) [meaning you cant just use sweeper / control ward and THAT kills the boxes for you, you actually have to kill them now or leave them for later when they could be a problem again. and his boxes wont die wihtout the enemy even noticing them (ive had this happen plenty of times vs champions with decent [not even strong] aoe, like riven, talon, alistar, lee, tristana, exc.)
- gives him a reward for proper plays and a form of safety in team fights that other assassins who do more damage and aoe damage at that have
- it doesnt buff bruiser/ tank shaco in any significant way as that builds boxes do minimal damage, he doesn't set box traps up, and bruier shaco usually lives long enough to see a Q CD come back up already