reminder that cassiopeia needs a re-rework ( +300 games cass main )
Aspect of the Serpent 100 STACKS: cassio'q range increased to 900 from 850 , on kill or assit the ms bonus is refreshed .
Aspect of the Serpent 200 STACKS: cassio gains stakcs of twin fangs on champs and on drake/nash/blue/red for 1 twin fang hit she gains 1 stack , max 5 stacks , when u got the 5 stacks the next twin fang will deal x2 more dmg and will ignore magic resist .
Aspect of the Serpent 350 STACKS : 10 % spell vamp . (her actuel e sustain is 10 % hidden spell vamp anyways )
Aspect of the Serpent 500 STACKS: + 100 ap . flat values because she got decent ratios now .
you should get the 200 first stacks before 25 min , the 350 stacks between 30 min and 40 min and the 500 stacks in very late game
this is a rework of her current useless passive until 500 stacks . remove it could be also great
Noxious Blast : 40 / 45 / 50 / 55 / 60 mana cost 15 / 20 / 25 / 30 ms bonus if spell hits a enemy champ + u can get the half of the bonus on jungle camps / scutlle crab 80 / 120 / 160 / 200 / 265 + 75 % ap cd unchanged
Miasma: 25 / 35 / 45 / 55 / 65 + 15 % ap 9 seconds couldown at all ranks ( Cassio's W CD is just too long to handle dash machines in early game. We need a panic poison to help us handle match ups like fizz/yasuo ) mana cost and slow unchanged
twin fang: 55 / 80 / 105 / 130 / 180 + 55 % ap 30 / 45 / 60 / 75 / 90 mana cost the twin fang's couldown goes on when the ability HITS a unit ( thats important , twin fangs max range = less dps , twin fangs close to target = dmg increased) if twin fang kills a unit it refunds the tf mana cost + 2% of cassio's maximum mana (before the rework cassio could spam without a tear because of her old passive now its gone , so she needs to keep this mana sustain )
Petrifying Gaze: 200 / 325 / 450 + 70 % ap 120 / 110 / 100 couldown . " stunned targets take x% more dmg from her poison" ( this is way too op in this context , but still a good idea for optional cassio's buff )
now you have the choice to max q or e because they are both viable . this is rly important since u can choose your early playstyle ( max e and all in vs low ranged mages or max q and poke vs ranged " safe" mages )
i think this would make cassio more enjoyable and viable everytime a long the game instead of a boring twin fang bot hyper carry late game. and it makes comeback her poison mage identity . and give her old bad ass quotes , one of them ( at least ) .
i have done this with a another cassio main .
vs
" safe farm mages " they will play really safe , kite you , push super easily and poke you .
the actuall cassio will try to hit q and then go for some e . but when u will try to get closer to your target you will get kitted and pushined again and again at the point u will not be able to agrro anymore and just farm undertower ( i played these matchups a lot , i killed them only with a successful flash ult ) . with the old cassio you could max q depush easily and poke them decently . Now poke with q in laning phase isnt efficient if u dont take the risk to aggro with your e .
: because the old cass was top dmg dealt no matter what happens . but now her AOE ( 3/4 of her kit ) dmgs are so low with bad ratios
and now you cannot punish a bad position from the enemys carries with your q without taking the risk to use some twin fangs (you will propably get caught and lose the game )
on her since she can get 40% CDR with nothing but her passive and one item.
BWAHAHAHA