The ADC shortage in low MMR team builder lately...

Der Lindwurm··11 votes·1,591 views

When I say low MMR, I mean the 900-1000 area where most of my games usually are except for a few where a team wins easily because they end up with some high silvers and golds somehow.

I got into the habit of playing support in team builder so I could find a team in less than 2 seconds usually. But in the past few months it seems like ADCs have become harder to find than supports and quite often a team doesn't yet have an ADC by the time I get there. Sometimes they'll be looking for "bottom/any role" and get another support before they get an ADC. So, since I need to become more familiar with all the different roles before I really get into ranked play anyway, I thought I'd start playing ADC since that's apparently what's in demand now.

I'm starting to see why people don't like to at this level.

  1. The whole concept of peeling doesn't exist. It just doesn't.

  2. People have trouble comprehending the idea of getting the ADC fed. They react with abject horror when an enemy ADC gets fed, but that they could proactively try to make the same thing happen on their own team doesn't seem to occur to them. The rest of the team tends to have the attitude that, since you have a support, it's inconceivable that they might also want to play any role in making it happen. Basically: "Your job is to get fed, so go get fed!" Maybe your support will have a clearer grasp of the whole idea of getting the ADC fed, but I've discovered that's a pretty big maybe.

  3. Supports do not know how to play support and do nothing but whine. I say this from the perspective of someone who's played support in probably 90% of my games over the past 4-5 months. They don't ward. They wander way out in front of you and push the lane when there are no wards up. They seem really uncomfortable with the role and don't know how to use their abilities or support items effectively. If things are going badly, they start complaining about the jungler or your build or your summoner spells (even if they're playing support and took ignite...) and making whatever excuses they can for their own inability to do anything except die. Many a brave support has taken their sightstone into a long and lonely battle against their own team's complete lack of any regard for map control, and it's rough, but it's even worse when it's just you the ADC and your upgraded stealth totem because not even your support seems to have any idea why anyone would ever want to ward in the first place.

  4. Very little if any map awareness + everyone having decided they're the ones who have to carry usually means the team is unable to group and engage effectively. This makes life very rough for hard engage supports at this level too, but for ADCs it means you're rarely going to have a good chance to engage the enemy with auto attacks or abilities that work with auto attacks - which is basically your job and the whole reason why you're supposed to get fed so you can buy the items that will help you do this job. Often the best you can do is use whatever pokes abilities you can safely and maybe get off two or three shots before getting quickly focused down or having to flee when your team suddenly finds itself at a huge disadvantage due to poor positioning or coordination.

  5. Teammates tend to think you have the easiest job (all you need to do is farm and auto-attack enemy champions, right?) so they are very hard on you if you fail to perform. An ADC who is a skilled and deadly hunter is a godsend to the team, yes, but if the enemy team is determined to put a lid on you by ganking frequently or sometimes sending their whole team to the bot lane, your teammates often have the attitude that it's your problem not theirs (until they start suffering the effects of a fed enemy ADC, but then that's your fault once again...)

It'll be interesting to see how my experiences change as I keep moving gradually up in MMR (it's bad now, but it was even worse back in 2014 when most of my games were at 700-800). In terms of both ADC and support. I could go on quite a rant about playing support at this level too, but what struck me in particular was how quickly I think I found out why ADCs have become so rare.

16 Comments

Stars Shaper6 votes

The last times I managed to get some early kills on botlane as ADC (or feed my ADC when supporting) I noticed that the rest of the team then behaves as:

  1. They were fed themselves aka going 1vs 2-3-4

  2. Somehow refuse to help the ADC and stay with him letting the enemies to overwhelm him hence losing the advantage

Both factors are simple index of the lack of the feeling that a team needs to work as a Team and not 5 random ppl roaming a map and beating up enemies GTA style. Riot is trying to force such behavior through mechanics (Bard as a whole, Morde rework) but this isn't solving anything unless ppl change attitude and gl with that.

Der Lindwurm1 votes

Both factors are simple index of the lack of the feeling that a team needs to work as a Team and not 5 random ppl roaming a map and beating up enemies GTA style. Riot is trying to force such behavior through mechanics (Bard as a whole, Morde rework) but this isn't solving anything unless ppl change attitude and gl with that.

I guess that basically summarizes the problem. It affects everyone in every role, but I'm learning how it makes things especially difficult for ADCs to do the job they're supposed to do (according to the meta that everyone insists on adhering to even though it doesn't really make much of a difference when laning disintegrates into the free-ranging "imma carry!" phase).

Stars Shaper1 votes

Ofc the ADC feels it more because it's a charater built to fit in a team for survival and except rare exception they don't have any life saving tool.

TurquoiseYoshi1 votes

[{quoted}](name=Stars Shaper,realm=EUW,application-id=3ErqAdtq,discussion-id=NHIE4o6g,comment-id=0000,timestamp=2015-08-15T20:57:50.883+0000)

Riot is trying to force such behavior through mechanics (Bard as a whole)

And we all saw how well that worked. The Solo Queue mentality will never change, as much as we hate it.

Sohleks4 votes

Marksmen shortage is a thing in high elo teambuilder too.

I think it has something to do with the repetitive nature of the class; people don't feel the need to queue specifically ADC in normals as much.

So you're always waiting around for some random non-ADC player picking the obvious fotm ad, or the occassional ADC main who'll probably stomp that teambuilder bot lane.

A Miss Fortune3 votes

ADC is by far my favorite role, though the fact that it can be extremely reliant on your team is definitely why I'm hesitant to play it. In all honesty I think ADC currently is the worst role to carry from until you reach higher elo or just have an experienced team with you.

I actually like how you said Supports do not know how to Support. And while typically I'd be called a "Typical ADC main", this is very true. I also mained Support and Leona is my second highest champion in Mastery (behind Miss Fortune of course), and I feel like very few players in low elo can actually Support properly. They can't peel, they won't ward, they don't know how to build for certain situations and I find a lot of them going full AP for whatever reason, they don't know how to engage, they don't know when to disengage. I think I would play ADC more often if I knew my Support wasn't necessarily a Diamond 1 Thresh main, but they at least knew how to do what and when to do what. Support requires probably the most knowledge of the game and that's why I think It's so poorly played at lower elo.

TotalJerk2 votes

[{quoted}](name=A Miss Fortune,realm=NA,application-id=3ErqAdtq,discussion-id=NHIE4o6g,comment-id=0001,timestamp=2015-08-15T22:22:05.572+0000)

I feel like very few players in low elo can actually Support properly. They can't peel, they won't ward, they don't know how to build for certain situations and I find a lot of them going full AP for whatever reason, they don't know how to engage, they don't know when to disengage.

This is why I prefer to support when I go bot. I've found that people are generally worse at support in this game than any other role.

Nimba2 votes

I stopped playing adc because it felt like the second I made any type of play I see the enemy tp, their jungler and mid down there like they were waiting for it to happen. It's a pretty stressful role to play since if you do poorly you get flamed, if you respond back to the flaming you're a typical adc main who just complains, the boards always have the, "ADC's are the scum of league they just right click and whine amiright upvotes plz" threads.

I'd rather just play support.

High51 votes

I would assume people who understand how the roles all work together, how to build a decent team comp and are mechanically competent would just play draft.

SpecterVonBaren1 votes

"Supports do not know how to play support and do nothing but whine. I say this from the perspective of someone who's played support in probably 90% of my games over the past 4-5 months. They don't ward. They wander way out in front of you and push the lane when there are no wards up. They seem really uncomfortable with the role and don't know how to use their abilities or support items effectively."

Damn you ARE in low MMR.

MLDzXnRRR1 votes

ADC should be tower shooters, not someone who kills everything that moves in 3 shots. People hate this boring role.

Only Play Darius1 votes

Oh well. I am happy that any role can carry.

You complain about the team not actively trying to get their ADC fed. Well it works both ways, tell me how it's fair that i'm a top laner and I should automatically lose the game because my ADC is genuinely bad and/or fed the enemy ADC. That's uninteractive for everyone except the ADC's, frankly i'm enjoying the opportunity to carry from any lane, which is part of the reason I am pissed at the armor nerfs which is just going to make the game go back to revolving entirely around the ADC.

We aren't going to always do a protect the carry strategy just because you're ADC. Why should 90% of the team be forced to build tank and sacrifice themselves for you while you get to have all the fun and take all the kill credit? You exist solely for tower taking, baron, and late-game insurance. Don't overvalue yourself, no one likes having to babysit you and we only have ADC's in our comps because they are necessary.

Minrog1 votes

I can't remember a time when the game revolved around the ADC. For most of the time it's been the jungle/mid lane with the ADC on cleanup/tower duty. The only difference recently has been the ascendance of top lane and the diminishing of the mid lane priority.

Except for a juggermaw it's usually a bad plan to have only 1 damage dealer. That hasn't been a thing since Season 1 really, and even 2 damage dealers is a risk. The problem with Solo Q is that they are trying to go 4 or even 5 damage dealers and that's even worse and easier to shut down than having 3 tanks would have been.

Also, low elo players suck at last hitting. If you can't last hit with an ADC your game is going to suck so bad.

Der Lindwurm1 votes

You complain about the team not actively trying to get their ADC fed. Well it works both ways, tell me how it's fair that i'm a top laner and I should automatically lose the game because my ADC is genuinely bad and/or fed the enemy ADC. That's uninteractive for everyone except the ADC's, frankly i'm enjoying the opportunity to carry from any lane, which is part of the reason I am pissed at the armor nerfs which is just going to make the game go back to revolving entirely around the ADC.

We aren't going to always do a protect the carry strategy just because you're ADC. Why should 90% of the team be forced to build tank and sacrifice themselves for you while you get to have all the fun and take all the kill credit? You exist solely for tower taking, baron, and late-game insurance. Don't overvalue yourself, no one likes having to babysit you and we only have ADC's in our comps because they are necessary.

Well, I'd be very interested in seeing some evidence to the contrary if I'm wrong, but, as I understand it, the current meta was and still is based on the idea that the best way to win is to turn an auto-attacker into an unstoppable force who will carry the team (though ideally top and mid would be able to dish it as well). And I'd like to see how you react when an enemy ADC gets fed and you can't do anything about them later in the game, then. This is precisely the attitude I've encountered often at my MMR - "I'm too busy CARRYING to worry about any of that! Watch me push my lane while the enemy top is... somewhere else... I don't know... where does he keep going? OMG bot stop feeding! Why do you die so much??" And then, of course, when you start getting deleted in teamfights - "WHO FED THE ENEMY ADC!?!?!?"

Also keep in mind that I'm not an ADC main myself and never will be; these are just observations I've made during my recent efforts to learn the role better.

fractalfantasies1 votes

I myself have found it easier to carry solo queue games from top than ADC, unless, I am duo'ing with a supp main in which case ADC is best.

For all the flak ADC's get on this board, too many people playing support (maybe they are not true support mains, I don't know) try to play that role as if it's AP mid-lite.

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