Winning games by split pushing.

gubigubi··1 votes·327 views

I just want to say I just won a game back dooring. And I always forget how much of a rush it is to win a game with both teams trying to rush down the nexus. I put this in Gameplay and Balance because winning that game made me realized that if they nerf split pushing and if wins like that cant happen any more its going to really take away from the game. Because honestly nothing gives more of a rush than winning when its coming down to just a few auto attacks on the Nexus for both teams.

2 Comments

llamasx1 votes

You don't need a split pusher to make that happen if the game is close.

Also, split pushing will still be viable, and will still accomplish what it was meant to accomplish, pulling more 1 or more people to defend. This punishes enemies that are out of position, are uncoordinated, have a weak 4v4, or only have 1 fed player.

I don't have too much of an opinion on this, but I can see why it's being done... a trynd, riven, or any split pusher getting a single kill off of a mistake, or gank can frequently snowball them to the point where they can easily take an inhib alone unless the enemy team sacrifices map control and potentially multiple towers in other lanes, just to defend a single person.

Marthian1 votes

I personally do not like Split pushing. It ignores Team fights quite often (which I feel is integral to the game), and a lot of the champions that can do split pushing are extremely good at it by being very tanky or by escapes. Or they do both and both can split push easily and quickly rejoin a team fight. It also makes comps live or die whether they can counter split pushing or not.

This is just my opinion.

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