Suggestion to Make Towers Still squishy but less Divable
For whatever reason, Riot doesn't seem to want to make towers any tankier, but the problem remains that 3 man dives early game happen alot and they are annoying to everyone. Towers just seem to do laughable damage altogether. My proposal would detail giving towers an extra passive that would lower its tankiness but increase its damage for every enemy champion nearby. This would help early game low scaling champions not get dived quite so easily without slowing down the speed of rotation-based tower taking due to the increased damage on minions while pushing. The actual numbers are up for debate but overall, turrets would still be a deterrent while not overtly extending game time like Riot seems to not want to do. Thoughts?