[{quoted}](name=The Drewprint,realm=NA,application-id=3ErqAdtq,discussion-id=MuNxEluj,comment-id=0001,timestamp=2017-01-07T06:54:02.429+0000)
I don't see high elo players saying this. That should speak volumes of the premise for your argument.
4 consecutive season diamond player and former master tier player here to chime in then:
Op is right. That's ridiculous. And hilarious. And the core of the problem lies from the deception that is the League System which likely didn't register an appropriate ranking for OP at the end of last season.
Have a read here in this article to understand what I mean about the MMR and League being separate systems:
http://boards.na.leagueoflegends.com/en/c/gameplay-balance/E9nkYATc-psa-regarding-ranked-placement-and-seedings-for-all-who-are-confused
There is a reason why having two separate systems with the same intended function overlap is a bad idea and it's because it can be misleading.
Most players tend to find the game less enjoyable to play when they are mislead about what the results of each game mean for their ranking.
In fact, its a downright awful way to treat your playerbase if you're Riot.
When you double down on this and make the same player you have already mislead to believe he was a Silver player (league displayed ranking) when he was in fact a mid Bronze player (actual MMR) play placement matches that will never have an impact on his ranking as the algorithm has reset him too low to advance past bronze 5 then what is the point of having him play those 10 games? His individual skill was never measured, his individual skill metrics never taken into account, his W/L record isn't taken into account (in any visible sense at least, the hidden MMR values will however be manipulated by the win ratio and this in turn will manipulate future LP totals) and his former rank isn't taken into account (the same area of the ladder will be populated by former bronze, silver, gold, and plat players from last season).
To the vast majority of people this would seem like a waste of time and effort to be placed on the bottom of the totem pole after 10 games you are forced to play without the possibility of ever moving up despite your performance in them. Its kind of like saying, in order to even be the WORST of the WORST players in this game you first have to play 10 ranked matches. And then, no matter what, after 10 games, you are among the worst of the worst players regardless of your performance and if you win more from then on out you might be able to acquire a higher ranking.
Part of the reason smurfing is so prevalent is because many of us in the high level community learned long ago that the only way to quickly achieve a desired ranking was to do so on a fresh account that has never before played a single lifetime ranked match as you get bonus MMR from your first 50 lifetime ranked matches, starting with the most in game 1 and decreasing to game 50. This makes it very simple to move an account in the first 50 games it will ever play on the ladder. No matter WHERE it gets ranked it can achieve diamond within 50 games (and this is the only way to achieve diamond in 50 games, it can only be done from a fresh account or an account that ranked in diamond the previous season) or less. Any account that has held a ranking in a previous season AND played more than 50 lifetime ranked matches is extremely hard to move on the ladder due to the lesser MMR gains for wins and it may take thousands of games to appropriately rank it. Or I could just make a new account, spam versus bots for 200 fast games, then jump right into ranked with a OTP account and go 40-10 in my first 50 and hit diamond ez pz.
So yes, the difficulty one has in moving a previously ranked account is a direct "fuck you" to players who ever spend money on the game and feel tied to an account with content purchased on it, or basically, the entire playerbase. It's a really poor and short sighted move on Riot's part and a big reason why this game has been rapidly declining in the last 14 months.