Kid Kanji: I laud you. I too used to avoid flash (because everyone told me I had to have it and I wanted to prove them wrong). Ultimately it just made me have to compensate for being weaker.
Bimclunk: Our current system is, for all intents and purposes, exactly as you describe it:
/
+ one summner spell. Doing anything else is sub-optimal. I suggested
/
+ 2 because I assumed that the original game design offered two summoners to allow some diversity in summoner choices, something we don't really see right now. Adding a little more complexity and using more of the summoner spells could potentially make the game more interesting.
While it would make early engages harder, keep in mind that if bot had:
on the support and
on the adc, it's possible that the jungle would be running
or
to make the gank more likely to succeed. Or 5
comps are now viable, so if the enemy started barron, suddenly everyone is TPing to the hidden ward that the enemies tried to clear but didn't see. Maybe mid runs
as well as
, so Galio can be a little more aggressive in-lane without the worries of running out of mana quite so much. Now you have meaningful choices.
Chocolate Frost: The difference between the jungler requiring smite and everyone requiring flash is that the designers deliberately chose to have smite be required to jungle. The sacrifice to jungling is losing one of your summoners to gain the extra experience and gold from the jungle camps. While most times people take summoners by role, there are meaningful choices that can be made at each spot. Mid could just as easily take barrier (Veigar, Vel-Koz), or Teleport (for those tele-ganks). ADC could take ignite instead of heal if partnered with a support who has healing.
Flash doesn't allow a meaningful choice. You either take it or you are significantly less powerful than everyone else.
Flash (or ghost) being mandatory is not a design choice, it's how the game has evolved. It's not that everyone can take it, it's that everyone SHOULD take it. It's disguised as a meaningful choice, but it isn't. Failure to take it is a competitive disadvantage for you.
It's like the homeguard augment on boots. They were taken so frequently that the designers simply decided to add their functionality at the 20-minute mark whether you have boots or not, so now everyone has homeguards.
If an item or ability is so dominant that everyone needs to take it to be competitive, it is not balanced and should either brought into line power-wise with the other choices that you are given for that resource, or simply given to everyone by default. Since nerfing flash will never actually bring it in line with the other summoners without making it nigh-useless, it makes more sense to simply add it as part of the default summoner abilities.
-Hawke