Redesign Diana. BUT! With no numbers! @IronStylus

D1rtFarmer·10/11/2014, 5:27:36 PM·1 votes·295 views

Hey IronStylus < You Said No Numbers So.. Ill Give You Some Gems>Diana

Diana Passive Resource Bar like Rengar's where a Moonlight "mark" is applied on the target Upon damage from the Q , W, and **3rd Strike **where Diana is able to gain 5 stacks into empowered abilities. Moonlight Mark Stacks are consumed by Autoattacking so kinda like <q auto w auto>. <Still the same Diana play but with incentive to get close and rewarded for the risk.

Now my attempt to mix in the lunar phase concept Her Normal Phase is her crescent moon phase <before her stacks Second Phase is empowered skills. Third is her R. Which I will discuss

Empowered Q : Diana's crescent should be approx. 2.5times larger and bright like the moon half covered or so. Empowered W: 2 more orbs Empowered E : stealth for a 1.5 seconds with the aoe slow Normal R: She Casts Lunar Rush which allows Diana to "alpha strike" all those "marked" without consuming the "mark" <so when she gets close she's able to consume the moonlight mark when she's closed the gap. ** Empowered R** She Casts Final Phase which is up for Debate

This would allow for some DOPE gameplay and DOPE ART and Flashly lights.

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