This poppy rework article is full of inaccuracies
So I read this article, which made several points about why Poppy is probably going to be reworked. The only thing is, some of the points are a bit off the mark. The real reason they are reworking her is probably that she is unpopular, but as a poppy main seeing all of this slander against my favorite champion annoys me greatly.
Quoting from the article:
- However, Poppy isn’t exactly handing out counterplay tips. Her main cons – an abysmally small mana pool and lack of wave-clear – don’t give enemies an opportunity to abuse; they just keep Poppy toned down so she doesn’t dominate.
This is absolutely untrue. Poppy has clear weaknesses that are not hard to exploit, and they are fairly obvious. This article makes it sound like no waveclear and low mana are trivial, but this is not true. Minion waves will constantly be pushed into your turret, making it possible for the enemy champion to roam freely, and putting damage on the turret. Her mana pool is so low that poppy can literally run out of mana before doing enough damage to kill the enemy champion, if they have any form of sustain. Of course, in a 1v1 she would have the damage, but again, poppy can only go in at set times(determined by the minion waves which she cannot clear) so invariably the opponent has ample time to sustain back up. This weak early game is a big weakness. These weaknesses are the whole reason she is not played. If she were dominating, people would be playing her more.
In addition to these, Poppy's other weakness is that she has several bad match-ups. Anybody with range counters her, because her only gapcloser(which costs more mana than her hammer blow) does minimal damage and pushes her into the enemy minion wave(Assuming they dont decide to randomly walk next to a wall). If poppy goes even in laning, then she has done her job.
Also, Poppy also has extremely poor pathing compared to other champions. She is the only champion I have played where you can literally permanently get stuck between a minion and a wall, until you kill the minion. This doesn't happen every game, but it happens frequently enough. even without this, you will miss more cs from being randomly pathed around than you would on another champion.
- The main offenders are her passive and ultimate. Blocking chunks of damage innately and constantly is just raw statistical power. The enemy gets hardly any feedback, visual or number-wise, when spells hit Poppy for halved damage. It’s not really a passive you can play around in a teamfight or even in lane, unless you’ve true damage or low-cooldown spells.
The enemy knows when poppy was saved by her passive. About every other game I hear "Poppy passive OP". If the problem is that her passive doesn't give the enemy feedback, then implement that feedback. The passive itself is very unique and well designed.
- Worse, still, this passive defines Poppy as a bruiser, meaning her appeal lies in bad design.
Can I please slap whoever wrote this. The passive doesn't define poppy as anything. Barring a veigar ultimate, this passive ussually only comes into use when poppy is less than 200-300 HP and about to die. If the numbers fall right, it can practically be nullified and not matter. It ussually gives her an extra autoattack or 2 of survivability, no more. Her kit is what defines her as a bruiser, not her passive.
- Lategame Poppy
Lategame poppy is strong. Not dominating, but strong. The problem is that when she uses her ultimate, the counterplay is to simply walk away from her. If the carry is not near a wall, she has a hard time killing them without ignite. In addition, whoever she ults can either CC her(if you ult the support), or do massive damage to her(if you ult someone else). This means poppy has to be very careful about when she goes in. The question is always "Can I catch up to the fleeing carry and do enough damage to kill them". Poppy doesn't have insane amounts of damage, and she has to stick to the carry for at least long enough to deliver 2 hammer blows(4~ second cooldown) if she wants to kill them unaided. Thinking about when to ult and who to ult is an important lategame decision that will test a player strategically.
- Diplomatic Immunity reminds me a bit of Magic The Gathering’s Black Lotus, in that almost every Champion can replace their ultimate with Poppy’s.*
One can make an arguement that x champions ult could be swapped with y champion, and in some cases it's true. But poppy's ult suits her very well. The ult is very well named, since poppy is a diplomat, and diplomats have diplomatic immunity. The ult is very clever and goes with her kit.
TL;DR: Please don't take the unique champion poppy is and turn her into a generic bruiser. Her current design is not bad. At the moment, she is fairly balanced, has exploitable weaknesses, and has counterplay options. All poppy needs is some QoL buffs, such as improving her pathing around minions.
If there is a rework just plz keep her Q the way it is. hitting someone in the face is what makes poppy fun.

) ."
and
on the one hand, poor
on the other.
. Put her up against any champ released in the past year and she is going to get decimated. Huge mana problems, no sustain, and no poke.