Veigar Deserves A Rework (Suggestions)
Veigar has been in a weird place for the past few patches. If you are not aware his E (Event Horizon) got changed so that there is a delay before you get stunned and his Q (Baleful strike) got turned into a 2 hit skillshot. The Event Horizon change made Veigar near unplayable in the patch that followed as he was too weak to fight other mobile mid laners, a trait that wasn't as prominent as before due to his stun being very safe and offering no counter-play. Now his damage is lacking since two of his abilities are now tailor made for getting a guaranteed hit only if they are stunned (Skillshot Q, Skillshot W). They sped up Q's travel speed in this patch as to make it easier to land but the amount of time it takes for W (Dark Matter) to hit the ground is far too long.
Since these buffs will never bring Veigar on-par with how he was before I feel he should just be reworked or receive mechanical changes on some of his skills as buffing Event Horizon back to the way it was defeats the purpose of nerfing it in the first place. The skill was toxic and instead of making a new kit for him they nerfed it and left him mostly unchanged. So I believe instead of just slowly buffing him over numerous patches, he should just be reworked and I came up with some new ideas that would still stay true to his image as a cosmic mage and give him innovating and fun mechanics.
Passive Suggestion: Equilibrium/Astral Projection Every 10/8/6 seconds Veigar gathers his excess magic and forms it into an Astral Body. Astral Body is a sphere that will orbit Veigar building up to 3, increasing Veigar's mana-regeneration by .5%, per Astral Body, based on 1% of his missing mana. Veigar can enhance his regular abilities by using 2 Astral Bodies and cannot control it (once reaching 2 spheres his next ability will automatically be enhanced).
Explanation This secondary resource, the Astral Body, will give Veigar a new mechanic that can enhance his normal abilities in terms of utility, radius, and damage, while still giving him sustain in the form of mana-regen for each sphere. Here are some ways i think it can effect his other abilities along with his W, in which I am suggesting a completely new ability.
Baleful Strike (Q): Unleashes a ball of dark energy in a line, dealing magic damage to up to two enemy units. (This is what it does live) Flare: The Astral Body upgrade to Veigar's Q. Baleful Strike will now pass through all minions and upon reaching the end of its range or upon hitting a Champion, Large/Epic monster it will explode dealing 20% increased damage in the explosion radius. The animation for this would likely be a different color Baleful Strike, possibly Red or the projectile is much larger and pulsing.
Explanation The Astral enhancement for this ability is pretty straight forward, it surges through anything and then it blows up. I feel like this and following changes I'm suggesting will give Veigar a more poke-oriented feel while still retaining his Cosmic identity.
Dark Comet: New W suggestion Veigar will spawn a comet above target area that crashes into the ground with great force, exploding upon impact after a .6 second delay. Meteor: Astral Body upgrade to my suggestion. Dark Comet will now be enhanced becoming a larger Meteor. The damage radius is increased by 100%, dealing a 40-50% damage increase but also doubling the delay taking 1.2 seconds after casting to hit the ground. The animation for this looking like a larger meteor/asteroid looking object crashing into the ground.
Explanation The way Veigar's W is now it serves little to no purpose other than a farming tool, clearing caster minions. Because of the delay and range it is harder to hit mobile champions unless it is chained with CC and follow-up CC. With my suggestion the Dark Comet will do much less damage (70/100/130/160/190 (+0.7ap) vs. live values 120/170/220/270/320 (+1.0ap)) but will also have a shorter delay (.6 seconds vs. live 1.2 seconds) and a slightly larger radius (125 radius vs live 112.5 radius). The Astral enhancement will make it similar to its old version albeit larger (250 radius) dealing more damage but taking longer to hit the ground.
Event Horizon (E): After a .5 second delay, Veigar twists the edges of space around ths 375-radius target area for 3 seconds, stunning enemies who pass through the perimeter for a short duration. (What it does live) Black Hole: Astral Body upgrade to Veigar's E. When Veigar casts Event Horizon, any enemies standing on target area will be slowed by 20% and lose 15% of their magic resist until they leave or get stunned by the perimeter. The animation for this making the ground Veigar casts Event Horizon being completely black.
Explanation I feel like just straight up buffing Veigar's E back to the way it was will not fix him as the skill being immediate is toxic by nature. The enhanced version will make people think twice about jumping Veigar as the slow and MR shred will appear before the walls even come up and can help Veigar catch people out while still giving them time to flash away or use their mobility to escape. Since the MR shred and slow leave upon getting stunned by the perimeter the trapped opponent will have to make the choice between stunning themselves or be a sitting duck in the middle.
Primordial Burst (Suggestion) Blasts an enemy champion with a large explosion of energy. Supernova: Consuming all Astral Bodies currently orbiting around Veigar, Primordial Burst deals an increasing amount of missing health based on the amount of Bodies consumed (10%/15%/20% for 1 body, 2 bodies, and 3 bodies). No longer does bonus damage based on enemy champions ability power. The Primordial Burst projectile will have the Astral Bodies orbiting it depending on the amount Veigar had when he casted it.
Explanation Veigar's Ultimate, most mages fear this skill as the more ability power you have, the more damage you take effectively making the only effective counter-play to Veigar being; a) stay out of his sight or b) build banshee's or zhonya's. So instead of dealing damage based on ability power, Veigar will instead situationally deal an increased amount of damage based on how low you are. If you see Veigar with 3 Astral Bodies and you are at 40-50% HP you should steer clear. This skill should mainly be used as an execute after he expends all of his abilities getting you low. This skill should probably deal less damage probably 200/300/400 as opposed to its live values 250/375/500.
Conclusion These changes will likely transition Veigar into an AOE poke mage with some safety and an execute skill once he constantly lands spell rotations. Don't take any numbers I put in my rework suggestions to heart, I don't know how to balance damage or cooldowns. Take this idea as it was meant to be taken, exposing new mechanics to a champion that desperately needs an update. Please give me feedback on what you think and hopefully we can get someone on the balancing team to see this and give his feedback as well.
EDIT: Notice that I did not put Veigar's Ability Power stacking passive, with a kit like this he hardly needs it and he doesn't just get ability for free by farming in lane, instead he can focus on poking the enemy down while building a lead with item power spikes. This will also allow him to get ratios buffed since he's not getting free ability power.