Let's Buff and Nerf Hecarim.

Pycaso Deetus·11/17/2019, 3:43:10 AM·4 votes·2,986 views

I consider myself a skilled Hecarim player not a Hecarim main. After playing him a lot I noticed some stuff that could be improved and other stuff that could be nerfed.

Buffs:

  1. W could use one of those: -W duration increased from 4 second to 8 and healing decreased from 30% to 15%. -W duration increased by 1 second for every 30% max hp he loses to a maximum of 4 extra seconds. (I think this one is the most balanced one) -W Heal amount increased based on AP (every 50 AP = 2% / every 1000 AP = 40%). (for fun)
  2. R movement speed scaling. R travel speed and range from now on increased based on bonus movement speed.
  3. Passive: Hecarim gains adaptive AP or AD based on movement speed.

Nerfs:

  1. His Q now can cancel auto attacks. This should increase the skill required to play him, instead to just spamming the Q button without any regard.
  2. His E should be flash-able like Alistar W. The fact that its not makes it very convenient, but it just feels wrong.

Nothing too major but I'm really curious what you, fellow Hecarim players, think about these buffs and nerfs?

5 Comments

TehNACHO11/17/2019, 7:00:28 AM2 votes

Can I ask what it is you're aiming to achieve as a goal of these buffs and nerfs?

As far as I can see, these are just spitball ideas with no sense of context or aim.

XJ9999999999999911/17/2019, 11:34:25 PM1 votes

no