When can the gameplay double standards stop?
So why does brands passive count as a spell, but twitches doesn't? So brand can have spell theifs edge and that new keystone mastery by procing his passive, but twitch can't?
Before we nerf or buff a champion, next time can we atleast normalize their abilities to be consistent with other similar abilities?
I'm also still waiting for an answer to why twitches ultimate was reduced in power. It removed ulti back dooring towers, and twitches ability to reposition while he had a few more seconds on it. Kogmaw's unique identity was to be the immobile adc, why are we forcing Twitch to be less mobile during his ulti. Which if it is because you added more crit to the game, news flash, people like me already built 100% crit.
While I'm ranting why did we remove damage and attack speed from adc builds, and instead add crit to everything? I honestly think that this game had more viable and varying build paths before preseason started. All adc's now are pigeonholed into building hurricane, (except for maybe urgot) and phantom dancer having 12% damage reduction allows adc's and bruisers the ability to almost always 1v1.
Not to mention one of the main guys (urgot) that should be abusing phantom dancers damage reduction doesn't even utilize the item well.
While I'm on the topic of double standards, why did we nerfing the keystone mastery that gives 15% healing on crits for all classes? If we are going to have double standards, why not just nerf it for melee, since the abusers all noted were melee?
/end