Which tank is the most mechanically complicated?
So when I think of mechanically complicated champions I generally think of Champs like, syndra, orianna, maybe zed and yasuo, champions who require pretty good micro skill and are punished for getting caught by cc because they are squishy, with tanks however they don't get punished in the same way since they stack health and resistances and most of the tanks I play like maokai, sion, and nautilus are pretty easy to play (sion being the hardest out of all of them in my opinion)
So are they're any tanks that have the same mechanical complexity as the squishy play making mid laners? Also note I'm not talking about tanky fighters like shyvana or mundo, they're job is to dish out damage while being tanky, (it wouldn't surprise me if there wasn't any high mechanically demanding champions in that class either)
whose the hardest tank to play? Where the room for error is high and cost of a mistake is great. What do you guys think?
Also if you wanna tell me who you think the most mechanically demanding bruiser/tanky fighter is, go right on ahead
. Very overloaded kit with lots of things to learn, many skillshots, requires managing the rage bar. High skillcap imo.
, clicking speed
, or combo execution
.
. Because the basics of playing the kit would negate two other character archtypes if they were combined together.
Has the W+Q combo that requires quick fingers to pull off, but once you get the hang of it he's easy.
Can have some pretty neat tricks if you learn to time his skills properly, but functions well regardless.
The pre-rework Nautilus was a lockdown machine if you knew his mechanics and timed your abilities right. New Nautilus is just Espam. Really sad. His W used to be his bread and butter skill that made you good or bad, now any moron can take him top or bot and just mash E.
Seems pretty simple, but new players may not realize what job his kit is supposed to accomplish.
Is pretty complex. And with the new minigame on his passive (the new TERRIBLE IDEA that locks skarner into the jungle rather than allowing him the option to lane) makes him have even more complexity.
Feels really gimmicky. Really really gimmicky.
Tank Urgod.
