Improve the reward for landing Poppy's Wallstun

junglerboy16··2 votes·371 views

Old Poppy used to deal 150 damage when she hit and 275 when she landed the stun.

New Poppy only deals 130 damage when she hits and 130 when she lands the stun.

My petition is to lower the base damage from her W down by about 40 at max rank and instead have her E's wallstun deal 50% increased damage for the second hit (so instead of 130 (+50% Bonus AD) it would deal 195 (+75% Bonus AD)). This would help make it feel rewarding again for landing the stun and would help make her combo feel more impactful. I am asking for this mainly because I don't think that losing 165 damage for 0.5 seconds of extra stun time is a fair trade off. With this suggestion, she'd still have 100 less base damage on her E than before, which seems a lot more reasonable, especially considering they want her to build tanky, which means she relies even more on her base damages.

5 Comments

Sire Hippington3 votes

old poppy didn't stun for 2 sec with it, and old poopy didn't have any delayed aoe that needs a setup to work. Landing the second part of Q is part of the wall-stun reward.

Also, for ad-poppy, the 1.0 scaleing compensates easily for the lower bases, and the fact that it's now physical synergieses well with BC.

i played her on obe, and the damage early - mid is devastating enough for sure. She just falls off alot lategame now unless she's used as a dedicated peel-tank, in which case dealing any damage isn't a priority. I currently see her more as a jungler or support tank rather than a sololaner, she just doesn't scale that well with gold anymore.

J Eevo1 votes

The rewards now is that you can actually hit your Q's second part so it deals full damage (since it's impossible to do unless the target is stunned)

Don't expect her to deal a lot of damage now that she's pushed so hard into a tank role

And I'm pretty sure W only deals damage if someone actually dashes during her W and it procs the interrupt

junglerboy162 votes

Yeah, the way her W works is part of why I think damage should be taken off of it and given to her E instead. It is incredibly passive and relies too heavily on her opponents to act rather than allowing her to proactively create a play. Taking away some of the damage on it won't really hinder what it is primarily designed to do (which is stop mobility champs from being mobile) But it in turn allows a skillful Poppy to proactively set up picks and be a bit more threatening to the enemy team.

Really, the net buff I'm asking for is only 25 base damage and +25% Bonus AD ratio on the second hit of her wallstun, since she loses 40 base damage on her W. That is a pretty minor buff and is mainly there to improve the feel of landing her wallstun, not to give her some huge damage boost.

Mundo1 votes

Maybe take some damage off the original hit and throw more on the wall hit.

J Eevo1 votes

Bad idea considering how unreliable the second hit is, would just hit her damage in general.

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