I don't like our current gameplay

Lauchmelder··2 votes·323 views

This is a purely subjective post, feel free to post your own opinion down below.

Let me start by saying that I absolutely dislike the current gameplay.

Games may last 40 minutes on average, but they feel much shorter. Why is that? Because the outcome is decided fairly early and the winning team is just unable to end the game. I will not go into the little detail called throwing, any competent team can hold the lead even if they can't end earlier.


I will dig up the old "the game was much better in season x" here. Season 4 and early season 5 were the most fun seasons I played in. I started in Preseason 4 so I can't say a thing about earlier seasons. There's 3 points I liked back then and totally hate now due to it being made irrelevant or changed in some way.

Damage: Damage right now is too damn high. The new masteries added so much damage simply for putting points into it it's not even funny. This will hopefully change with the new rune system combining masteries and runes (IIRC).

Objectives: Not much to say. Towers are a joke and dragons are stupid for being purely RNG based (give me back my 500 gold dragon kill reward)

Champions: Overly complex champions (think about the new players!) or champions that have everything (from a slow to a stun to mobility to true damage) are being released or rereleased. Minigames left and right, true damage there, mobility here.

Can we just get a simple design? A TARGETED stun, no true damage, a stun OR mobility (not both), a simple passive. Something a new player can play to get into the game.


And one more thing: Can we get in-client tutorial videos made by professional players or challengers? Make them explain itemization, decision making, roles, etc.

10 Comments

Joxcab2 votes

Targeted stun isn't healthy, just saying.

Lauchmelder1 votes

If you want mobility you better agree to a targeted stun.

Just saying.

Joxcab2 votes

Nope. Learn to aim.

Lauchmelder1 votes

"Targeted abilities aren't healthy. Learn to aim"

https://i.gyazo.com/3124ccd3066abaa7675f49a949569996.png

That's right back at you

Umbra Z1 votes

[{quoted}](name=Shuriman God,realm=EUW,application-id=3ErqAdtq,discussion-id=Ly5jYpLw,comment-id=0000000000000000,timestamp=2017-07-18T19:36:22.719+0000)

"Targeted abilities aren't healthy. Learn to aim"

https://i.gyazo.com/3124ccd3066abaa7675f49a949569996.png

That's right back at you

If you can aim why do you want targeted abilities? You cant tell me they aren't impossible to counter play, don't bring up qss either, it costs you gold and an item slot

Lauchmelder1 votes

Because mobility in it's current form beats CC more often than not. Wanna stun that Lucian? Nope, he E's away. Wanna root Ekko? Nope, he's just gonna E away.

CC should be a thing to COUNTER mobility, not the other way around. The only few times CC actually works is when the enemy has his/her mobility spell on CD and even then it's a matter of them being incapable of dodging a skillshot.

Umbra Z1 votes

{quoted}

Targeted stun isn't healthy, just saying.

Yes. It shouldn't be a thing altogether

khorney1 votes

and every one hates supp so deal with it

Definitely Bait1 votes

There is a middle ground... Point and click cc or point and click delete should never be a thing. While at the same time dashes and movement abilities are out of control. Perhaps a reduction to mobility and the complete removal of point and click cc / deletes would work.

Basically give things like Annie Nunu Irelia Maokai TwistedFate XinZhao Pantheon Fiddlesticks Karma Vi Malzahar Renekton Udyr a skill shot to unload their cc / stun.

While at the same time reduce the mobility on things like Quinn Kassadin EkkoGraves Lucian Kalista Zed LeblancGnar JarvanIV LeeSin Ahri Hecarim Vi Katarina Talon Rakan Bard Riven Tristana Vayne ViCamille Kassadin Quinn When you realize just how many champions have kits with a lot of movement ... Guess it is league of mobility even though some of those stand out more than others.

Oh and being perfectly honest here it might be better to just bake summoner 4 into a standard spell everyone has and removing summoner 6 or maybe make ghost standard and remove the flash (Would have to be done in a preseason because it would break everything). They could perhaps even just make them boot upgrades where you can choose flash boots or Ghost boots. Then we would see summoner 1 summoner 13 more often assuming summoner 12 doesn't crowd them out.

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