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The horrible mistake that is the new minions pushing when ahead

Taneif··73 votes·3,244 views

Riot...

I love your game. i have played it since the very end of year one But your new minions buffs... are terrible and will hurt the game. Every game now when you are behind all of the lanes push against you. Forcing you to split up and protect all of your turrets. This means that you are permanently pinned and can do nothing. Since you combo-ed this with weakening all of the turrets.. you are not even safe under the turret and it forces your team into a 1 - 3 - 1 where you can be dove easily.

Beyond that it feels terrible to constantly have to run back to a lane just cause it automatically pushes. they do not even have to send a champ there for the lane to get pushed into your turret. It also makes it far harder to push out and take a turret of your own. you introduced this as a way to help teams that are behind but honestly it just makes it worse for the if the team with the lead is competent at all. PLEASE undo the minions chances.. Balance them again and let ppl use their own skill to manage the waves,

63 Comments

BluePolarizer11 votes

They assume that all our opponents are wood tier bots that allow you to freeze while they're stuck there helplessly in lane trying to still farm against you.

No lol. Anyone above silver would know that once they've won lane, they can just leave to snowball other lanes and win the game.

Photos of Ghosts4 votes

Above silver = minority

SpecterVonBaren3 votes

You must be talking about anyone above Diamond 5, because I still see most people just stick in their lanes even with an enormous lead even at this rank.

shark music10 votes

I am a fan of most of Riot's changes in most situations, but I have to say, a few of the recent moves have really felt like the result of a post Heroes of the Storm identity crisis.

Like, oh no their matches are over in twenty minutes and their minions are interesting and ours take forty minutes and our minions are boring now our game feels old and slow we better do a bunch of stuff to make matches go faster and make our minions seem less lame!

Because remember, not long after HotS went live, Riot started the event where LoL suddenly had those cool other minions like the shark dog and the turtle things, all of which you could buy with a new alternate currency. And people were begging for new minion skins for years and years, and nothing, and then HotS comes along and boom, Pool Party minions and Project minions and now Snow Day minions.

Some of the weird me-too jealously has to led to cool stuff, like the themed minions, but other ideas, like this new mechanic where minions kick you while you're down, just seem super desperate. It's sad because LoL is ten times the game that HotS will ever be. The cosmetic changes were more than enough. They didn't need to start bulldozing a path through their own meta to seek a new life as League of Snowball.

TrikzterzArma2 votes

Snow Day minions has been around for years you know

Taneif10 votes

League is SOOO much better then Heroes.. I really hope they do not keep trying to cave. league has actual strategy and takes time to master instead of always running around brawling..

And yes the themed minions is really cool!!!!

but this new minions pushing thing... is possibly one of their worst changes ever and will probably ruin the game for me if it stays.

TrikzterzArma1 votes

Wanna compare games that actually requires skill to play? Smite ¨

Taneif3 votes

ya i hated smite

TrikzterzArma1 votes

Wanna compare games that actually requires skill to play? Smite ¨

Shyvauni5 votes

Played smite found it boring after a few wins. No more skill is required than to play league. Also yes both are nobas.. that is where the similarities end. SMITE plays like a third person shooter whereas LoL is a top down view more akin to starcraft or warcrafy in how you play. So bad comparison

doombotMECHA1 votes

for the league ppl: in heroes, the fields objectives always either

  1. spawn a big thing that pushes
  2. destroys structures on its own

additionally, with only 1 power metric, there's no way a behind character can get an edge over an ahead champion 1v1, so trying to reenter the map to retake the objective is next to impossible, so esp. on blackhearts bay (he just gangplank ults the other guys' turrets and nexus) comebacks are impossible.

Taneif10 votes

Just had another game.. i was the only lane that won and we got pushed back to base.. We won 3 team fights while pushed to base.. but since all of our lanes pushed every time regardless of where people were. we could not take objectives after the fight or we would lose our base..

This left us trapped and eventually they won because it became impossible to even up the game as u were stuck dealing with minions and could never create a counter push.... THIS CHANGE IS BS

DorkunedAuras6 votes

The idea behind the minion changes is that the enemy cannot freeze against you in lane, denying you farm endlessly. In practice though, this ends up making the game impossible to win for 4v5s, and makes it hard to handle the minions endlessly pushing down towers.

BluePolarizer1 votes

this actually makes solo carrying harder. If you are stomping but other lanes are losing, you can no longer freeze and make the enemy laner useless, forcing them out of lane. Meanwhile other lanes are losing turrets due to the level disadvantage.

That is to say, it increases team snowballing but reduces individual snowballing. Individual snowballing and then playing around your solo carry to get picks is one of the easiest ways to counter an enemy team snowballing.

Taneif2 votes

What it does is make it so taht you can all just group and push one lane. Because the other lanes will push with you... Maybe a good change would be to give the minions and advantage only when a player is near them. then at least the team would have to rotate.

BluePolarizer5 votes

this actually makes solo carrying harder. If you are stomping but other lanes are losing, you can no longer freeze and make the enemy laner useless, forcing them out of lane. Meanwhile other lanes are losing turrets due to the level disadvantage.

That is to say, it increases team snowballing but reduces individual snowballing. Individual snowballing and then playing around your solo carry to get picks is one of the easiest ways to counter an enemy team snowballing.

RogueWill6 votes

I'm not saying I'm in favor of the changes but there is a semi cheap way to prevent the pushes. Get the tanky member on your team to buy item 3512 in most cases that item can push even super minions (actually it will only stop superminion from pushing, but it will push back every other lane and possible take turrets) and at a 2 min cd which is what the portal last means that unless an enemy destroys it you will continue pushing indefinitely (you still have to refresh the portal) also minions can't kill the portal if you place it slightly into the jungle (or inside a bush), you just push the lane ahead of wherever you want the portal (so the enemy don't see the single re dots walking on the lane which are a giveaway of the portal location) and the voids will keep pushing while remain complete invisible to the enemy team if using the minimap only. That way you can defend with a 0-4-1, wave clearing and wait until the side lanes are pushed and they have to split to clear them and go for a teamfight.

Taneif4 votes

ya but u cannot have a portal in every lane. and even so this forces you to buy an item to combat the just the natural minions which will make it even harder to come back and do something in lane.

RogueWill1 votes

{quoted}

ya but u cannot have a portal in every lane. and even so this forces you to buy an item to combat the just the natural minions which will make it even harder to come back and do something in lane.

You only need portal on a single lane, you are defending a siege on a 5v4+turret scenario and the other guy is pushing back the extra lane. If they go for a dive you have equal chances of going both way and the solo guy on the extra lane can rush to clean up to get a favorable trade. Then you can go to whatever lane you have the portal and get an objective there.

As for getting an item just to combat combat the just the natural minions, Zz'Rot portal actually have one of the highest gold efficiency as a defensive item (105%), I believe the only item that has better gold efficiency would be Frozen Heart, so it won't hurt the build of whoever is getting it (provided is a tanky champion). Normally is better use on a jungler which can get it as a third item (4th if counting boots) but if it is the top laner getting it, normally they will have considerable more gold than the jungler (unless he lost lane badly) to get it as a 4th item instead, when all the core items are done. Marksman, Mages and Assassins should never consider taking it since their base stats are too bad to help the void scaling. Any other support other than tanky support should never consider taking it as well since banner of Command would do a similar job while it stats would be more appealing as support. Tanky supports should only get it if considerable ahead since none of its part helps unless you already have an hp item and well, with the gold income that would be pretty late on game to actually be helpful.

Portal is normally used on the last part of mid game, It does a great job at taking tier 1 and tier 2 turrets without the need of a champion on said lane pushing. You just put the portal (inside the bush closest to your tier one turret most of the times) and proceed to stall at the other lanes, once you see the team separates to push back the lane where the portal is you can go ahead and force a fight.

Taneif1 votes

Yes this is a chance you have. That has the possibility but it requires a level of coordination and knowledge that most ppl have just to counter a game change mechanic.

They need to go back to having teams manipulate the waves. ZZ can still be used to help u control a normal lane. This adds skill back and makes you feel less hopeless when you are behind.

They need to tweak something else to fix snowballing instead of just using minions to push.

this change fails at everything it tried to do.instead it just makes you feel more helpless when you are behind.

No wonder surrender rates are skyrocketing

Taneif1 votes

Yes this is a chance you have. That has the possibility but it requires a level of coordination and knowledge that most ppl have just to counter a game change mechanic.

They need to go back to having teams manipulate the waves. ZZ can still be used to help u control a normal lane. This adds skill back and makes you feel less hopeless when you are behind.

They need to tweak something else to fix snowballing instead of just using minions to push.

this change fails at everything it tried to do.instead it just makes you feel more helpless when you are behind.

No wonder surrender rates are skyrocketing

Spoofghoul1 votes

u can have a portal in every lane

Support, Jungler And a fighter/tank toplane

Stats are good on almost anyone movespeed boost 60 armor 60 mr and hp regen.

Inigo Montoyota1 votes

FULL ROT PORTAL!

Taneif1 votes

yes... do you really not see that forcing a team into zz rot is an issue?

Spoofghoul2 votes

u can have a portal in every lane

Support, Jungler And a fighter/tank toplane

Stats are good on almost anyone movespeed boost 60 armor 60 mr and hp regen.

Dengeden4 votes

Before this change, if a team got ahead, they could make the minion waves slow push or stack.

This change skips this completely skill-less maneuver and forces both teams get on with the inevitable. If the team that's ahead can push their advantage, good for them. If the match had taken place before 5.23, the result would have been identical, only 1 minute later. If the losing team can tunnel, they gain more XP and gold because they have more minions to kill.

Taneif3 votes

No you used to at least have to spend time sending waves back at the base. And if you did not u gave a chance for the losing team to push back. Now you do not even have to spend a little time or strategy doing that.

Taneif3 votes

Yes the issue is it leaves u unable to freeze or push if you are behind.. and if you are ahead u hardly ever want to freeze So therefor it just kicks u harder when u r down.

WookieJesuz3 votes

I kinda like it makes it so you dont have to overextend forcs

AMYS GRAVE4 votes

You can cs under turret. Its not like being behind lends itself to getting poked and dove if you aren't willing to fight back.

Taneif6 votes

if you are forced to split up because all lanes will always push naturally you will absolutely be dove even if you are just farming safe. It also makes it very hard to get objectives even if you do manage to win a team fight

BluePolarizer7 votes

what is overextension? when you are on the losing side now, being at your inhib turret is overextending. Soon it will be "outside your fountain" is overextending. You think this is a small change that happens while laning phase still matters and overextension matters??? The biggest problem is that once towers are down, the team with an advantage keeps it.

Spoofghoul2 votes

Haven't really noticed it so much, only my games seem to last slightly longer.

elon wątroba1 votes

Eu servers haven't that feature yet.

elon wątroba2 votes

Eu servers haven't that feature yet.

The Yetii Rider2 votes

My major problem is that it gets even harder for the minions to push back if you're down two towers. I played a game last night where my top lane lost and grouped. Then they split pushed and got second tower and the minions were auto shoving so hard that we couldn't get first top tower until the enemy team committed to Baron. That was the trade. Baron for a first tower. The XP reduction in the jungle and the XP you get from kills is just encouraging this super fast, ridiculously aggressive meta where Lee Sin is in every game.

DevlinCrow2 votes

I agree, whenever minions start entering our base we spend the rest of the game clearing them out, it's extremely difficult to get out of the base at that point and when you do, you have to go back in a few minutes.

ModCaptainMårvelous2 votes

I guess we missed the part where they had it off for half the patch then turned it on to collect data and see how games would go.

Sensationalism > Rationality I suppose.

Nahara1 votes

Threads like this are important data, though.

Collecting the raw numbers helps make decisions, naturally, but player feedback is just as important and if a lot of people have issues with the feel of the games because of this change, that's something they need to consider as well when deciding whether to keep, adjust, or outright remove the changes.

ModCaptainMårvelous1 votes

Except the part where it said "UGH THEY PUSHED IT TO LIVE WHAT A HORRIBLE DECISION"

If this thread had been "I don't like the minion changes after experiencing them", that'd be fine. But this thread is chastising Riot for so much as attempting to see how these changes impact the game. As an aside, I'd haphazard a guess that 1k or so players actually visit the forums. So while these threads may be important in some sense, they're certainly not representative of the game itself.

And no. The PBE is not for testing balance.

Taneif1 votes

This change is so bad and frustrating it should have been caught in the PBE before it even went live.... I remeber reading about it and predicting the EXACT frustration that we are having now. because we all played against it in the brawlers matches

Taneif1 votes

yes it is important they know how bad it FEELS to play when u behind with these changes.

Smithney1 votes

It might be an unpopular opinion, but I don't think the minion change is notably unfair. Let's see:

The team that gets ahead gains momentum for pushing. The winning team can use this advantage to secure objectives and push lanes. The losing team is forced to defend the pushed lanes, which means they are at disadvantage in map control. However, since the waves get to the losing team's turrets faster, if the defending team is able to successfully deter enemy sieges, they can capitalize on the more frequent income of minion gold and eventually catch back if they hold on for long enough (also, don't forget that homeguard is free-for-all now after 20 minutes). I have spectated enough high-ELO games to tell that a comeback is definitely possible in current meta, you just need to right champions to make it happen. Some teamcomps might prefer early advantage and snowball, others like to defend and outscale. Which champs prefer which is on players to figure out.

When it comes to metagame, I am only a measly spectator, but that gives me the benefit of impartiality on certain subjects. I see where Riot were heading with these changes, and I feel like they will benefit the League when they get set in stone. On the other hand, my viewpoint is terrible at considering the enjoyability of the game, and because of that I can't really say how fun the games are in the ranked right now. I play my fair share of normal draft time to time, though, and I'm currently happy with it.

TL;DR The changes might seem bad right now, but I do see them work in the grand scheme. That doesn't mean they make the game fun, though.

Taneif1 votes

IF the turrets were actually a safe place this post would be correct.. But since it forces u into a 1 - 3 - 1 there will always be an issue..

turrets do so little.. they will just dive one of the outliers and then push threw. It actually REMOVES the ability to turtle. because it REMOVES the winning teams need to rotate they can just sit in one lane and the others will push instead of needing to rotate to control them

That is the whole reason it is messed up. it leaves the behind team with NO options for wave manipulation.

and beyond that it feels terrible to be perma trapped in base just dealing with minions when they are not even sending champions to bounce the wave

Smithney1 votes

Thank you for your response. As you can see, I think we actually came over the real problem with the current pushing game. The minion change would be fine, if it only was supported by strengthening of the towers.

Sidenote: I just found out that my board profile didn't show my original post, which is why I accidentally multiposted it on some thread. If this was the case, I hope the downvotes signify disagreement, rather than "punishment" for multiposting.

Xela Syab1 votes

I think they should give Golden Kracken coins to teams that have low kda and dead turrets, should balance out lol.

Taneif1 votes

lol

Audiomancy1 votes

Why did they call this a 'comeback mechanic' again?

Beldori1 votes

What is strategy, waveclear and decision making? This is no different than a slow push that builds into a huge wave really so have your teammates that can waveclear take it down and watch for the signs of a impending team fight so you can position accordingly, nothing really new there

Taneif1 votes

Yes there is strategy... you take the time to make your waves build and push... wave manipulation is something i learned getting through silver and now it does not matter because the winning wave just pushes no matter what

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