Towers Need Ramping up %HP True Damage

Ultra Rapid Fyre··5 votes·405 views

First hit - 10% total HP in true damage OR 100 true damage ( based on which ever is higher ) Second hit - 15% total HP in true damage OR 150 true damage ( based on which ever is higher ) 3rd hit - 20% total hp in true damage OR 200 true damage ( based on which ever is higher 4th hit - 25% total hp in true damage OR 250 true damage ( based on which ever is higher ) 5th hit - 30% total hp in true damage OR 300 true damage ( based on which ever is higher )

Thats 100% hp if they had no heals in 5 hits, but this math should continue on

6th - 35% OR 350 true damage ( based on which ever is higher ) 7th - 40% OR 400 true damage ( based on which ever is higher )

ETC all the way up to 100%

Damage to minions should stay the same

This makes diving for anyone risky ADCs would still get hit more likely for the flat damage over the %, but it would help keeps tank in check so they couldnt sit under towers forever without any real risk. Currently some of the late game fully geared tanks can eat 15+ shots on their own and it makes things like tanking towers even for minion waves to keep the wave alive and push harder a little out of the realm of the power a tower should really have

Tower damage is a joke, everyone knows this, this would be a proper change in the right direction even if only temporary till some better idea is developed.

6 Comments

Ralanr1 votes

Tanks are literally supposed to tower dive. This kind of change only encourages people who can avoid tower aggro to dive.

So Lee, Fizz, etc would be encouraged to dive more while the durable champions would be told to never dive.

GrievousFetus1 votes

Champions are supposed to outscale towers. They protect you early game and you protect them mid to late.

The one thing I would change is give the ally champion getting dove some way to potentially influence tower aggro. It feels bad when you're getting multi-man dove and there's no way on your end to influence your own turret to work with you and target the squishy instead of the tank. Multi-man dives are honestly a little too easy, send in the tank who can take 10+ shots and the damage dealing squishy who'd die to 3 gets to remain perfectly unharmed. If the person getting dove had any recourse at all to try and divert that aggro to the target they want things would be better. It's one sided currently the divers are in full control of who's going to take the aggro.

Hela1 votes

ya and make turrets shoot miniguns at people that turret dive pre 6

Breaku1 votes

Tower isn't immunity. It's more your job to protect the towers than it's the towers job to protect you.

Lucrativic1 votes

I dont get why this isn't getting downvoted. Is it really fun to get 1v1'd under your own tower when you are full health? Literally, the enemy just doesn't build any armor whatsoever and towers don't even damage them at all. Riot only cares about the LC$$$$$$$$ BIGPLAYZ

Ultra Rapid Fyre1 votes

{quoted}

I dont get why this isn't getting downvoted. Is it really fun to get 1v1'd under your own tower when you are full health? Literally, the enemy just doesn't build any armor whatsoever and towers don't even damage them at all. Riot only cares about the LC$$$$$$$$ BIGPLAYZ

it is getting downvoted.... sadly

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