Towers Need Ramping up %HP True Damage
First hit - 10% total HP in true damage OR 100 true damage ( based on which ever is higher ) Second hit - 15% total HP in true damage OR 150 true damage ( based on which ever is higher ) 3rd hit - 20% total hp in true damage OR 200 true damage ( based on which ever is higher 4th hit - 25% total hp in true damage OR 250 true damage ( based on which ever is higher ) 5th hit - 30% total hp in true damage OR 300 true damage ( based on which ever is higher )
Thats 100% hp if they had no heals in 5 hits, but this math should continue on
6th - 35% OR 350 true damage ( based on which ever is higher ) 7th - 40% OR 400 true damage ( based on which ever is higher )
ETC all the way up to 100%
Damage to minions should stay the same
This makes diving for anyone risky ADCs would still get hit more likely for the flat damage over the %, but it would help keeps tank in check so they couldnt sit under towers forever without any real risk. Currently some of the late game fully geared tanks can eat 15+ shots on their own and it makes things like tanking towers even for minion waves to keep the wave alive and push harder a little out of the realm of the power a tower should really have
Tower damage is a joke, everyone knows this, this would be a proper change in the right direction even if only temporary till some better idea is developed.