Fiddlesticks

Bârd··9 votes·1,217 views

Since his nerfs, he has had a rough time in league. Runeglaive only made it worse.

So here is my idea.

Since the concept of a Scythe Weilding scarecrow, reaping the souls of those who would stand in his way is very cool, how about this?

Passive: Reap Every 10 seconds, Fiddlesticks' next auto attack causes him to swing his scythe at the target, resulting in a 550 range melee basic attack. All units near the target have their magic resist reduced by 20/25/30 for 6 seconds, and take 50/60/70/80/90 (+.2 AP) Bonus magic damage. Hitting an enemy champion with a spell reduces the remaining cd by 1 second.

19 Comments

Lugg4 votes

He is desperately in need of waveclear. His is one of the worst in the game.

Gusicles3 votes

That would help his clear, but it's kind of weird putting an AA passive on him. I think he needs a large rework in general. I would prefer something like:

Passive: Dread Fiddlesticks' spells cause dread in his enemies. Each spell ignores a portion of the target's Magic Resist for 3 seconds (5%/7%/9%) stacking up to 3 times and marking them with a "Scare" stack. At 3 "Scare" stacks, the enemy is feared for 1/1.25/1.5 seconds and the Magic Resist debuff is refreshed. However, the same target cannot get debuffed or receive "Scare" stacks for the next 6 seconds.

And then instead of his Q, he could have a "reap" spell. It would help him a lot, I think!

A Miss Fortune2 votes

Fiddlesticks needs a complete rework, his entire kit is pretty...outclassed by most things in the game? Not only that but his entire kit is so outdated. I think Fiddlesticks has a LOT of potential to be one of the best champions in the game, but right now you pretty much do nothing but Drain health from somebody and the occasionally make someone burn their flash after you ult. One thing I will say is that Fiddlesticks with WoTS, Hextech, Spirit Visage, and Revolver is pretty scary.

ShinTwist2 votes
Zenfro1 votes

I main Fiddlesticks in the jungle. his jungling skills are one of the best in the game (at least for early game, sometimes I forget to recall :P), but if he comes across an enemy jungler, Fiddlesticks he is forced to run away because he has no 1v1 potential. if he manages to charge up an ultimate, his full combo will not kill the enemy jungler anyway, because he is so weak.

MORAL OF THE STORY: RIOT PLZ REWORK FIDDLESTICKS

Bârd1 votes

He can duel very well...

if he is fighting someone with no CC or heal reduction

and noone comes in to help them mosquito tactics

blkKalameet1 votes

Lets drop the fear spell for something..... I dont know, more useful?

Maybe like this.

Reap- swing your scythe in front of you doing damage to each target hit, and decreaseing for each additional target after the first, and slowing targets hit. If reap kills a target its cool down is rest for 2 seconds and half its mana cost is refunded.

This seems like it could work to me, maybe with a bit of tweeking tho. I just want him to use that scythe, why doesnt he use that scythe?!?

Bârd1 votes

The fear is necessary.

It is his main CC.

blkKalameet1 votes

Then how about adding fear instard of slow to the above ability, but only to b the first time they are hit? Because as it Is now that fear isnt too useful in all reality, low range and low duration.

Bârd1 votes

But then it is a spammable AOE fear.

Waaaaay to powerful.

blkKalameet1 votes

Depending on the duration and cooldown for the ability it wouldn't be. And other limiting factors could be set in place. Like have it as just one second or so, but prevent it from fearing targets hit for a duration after.

Or simply make it a targeted ability that only procks fear on the initial target but still deals damage in a small aoe. This would give him wave clear as well as maintaining his cc

Rıots Bad Client1 votes

I was thinking something like this.

New Passive: After 3 damage effects causes the enemy run away from fear. (Example: his drain has 6 tics of damage, on the 3rd tick- it would do the fear, but you can't fear the same target over and over... so maybe a cooldown in between)...Hell maybe even 3 auto attack causes the fear to. As long as it hits the target 3 times... or something.

New Q: Has a 1.5 channel, after the channel Fidd slows all targets around Fidd. After activated Fidd becomes unable to move and is completely immune to Knock ups(maybe other stuff). his spells get an additional effect while in this state. (immobile...even his own ult)

W: Drain. New effect: ignors mR?... not sure... maybe additional drain to drain targets.

E: Same bird. New effect: Swarm of birds. Hits the target for more damage, and a longer silence and after first target birds split finding different targets. each bird can silence once. (meaning 3 birds can silence the same target.)

R: Same

akaDunpeal1 votes

I really enjoy playing Fiddlesticks. I thought slicing the tethering to 0.5 seconds was an improvement so Fiddle could do a bit more damage while on range. However, removing the silence from E was a total killer. I play because I like it but only casual and he is a weak jungler now.

Please improve Fiddle.

Ralantha1 votes

{quoted}

I really enjoy playing Fiddlesticks. I thought slicing the tethering to 0.5 seconds was an improvement so Fiddle could do a bit more damage while on range. However, removing the silence from E was a total killer. I play because I like it but only casual and he is a weak jungler now.

Please improve Fiddle.

What? Silence was removed? When?

Incognonymous1 votes

Umm, doesn't he have like, the single highest combined AP ratio AND the longest combined CC duration? I'll grant you that Runeglaive is less than optimal for him, but forgive me if I don't lose any sleep over him not being able to ult and trollglass for his third free penta.

Bârd2 votes

Fiddle does assloads of damage, but with weaknesses. W: Short tether range, ruined by cc, and deals its damage over the duration E: Needs two guys right next to eachother, and it doesnt have the repeat silence anymore R: If there are wards, they just walk away.

as for cc Terrify for 2.25 seconds Dark wind for 1.25 seconds

Gnar wallop for 1.25 seconds GNAR!!! for 1.75 seconds and a spammable slow in an aoe

Morgana Dark binding for 3 seconds Soul shackles for 4.5 seconds (3 sec slow, 1.5 sec stun)

Incognonymous1 votes

Very informative, thank you. I think I counted the silence in my tally.

Desiderium1 votes

Heh I actually forgot Fiddlesticks exists. And I play this game a LOT.

Oh well.

Not like anyone is going to miss being hit by THAT much auto-targeted CC. I mean really?

Chalk him up on the rework board. I'm 500% positive that Fiddlesticks can be EXTREMELY COOL with a visual and gameplay rework, and much more fun to play against if you don't have 100% tenacity or Cleanse plus QSS.

SentineIz1 votes

seriously, ive said the same every patch.... leagues dont give a F about fiddles. all they see is how annoying his "fear" is to other players who main the 'main' champs... if they give fiddles a skillshot aoe fear, ill be good with that. kinda like volibear, so at least his ult can kill again.

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