Veigar needs an entire kit rework.
Veigar
the tiny master of evil, his job is to be a punishing high damage medium range mage that will explode your face for not rushing merc treads, but what he actually is is a goddamn chew toy for every other midlaner in the league, especially the ad ones. so where did it all go wrong for the adorable master of evil? some might say the minor rework killed him but i would say it goes back before that, i think veigar has always been okay at best and utterly out classed by every other mage except
at worst. and it all relates back to the idea that veigar is the only real punishment mage in the game and that makes him hard to work with.
I'm going to be going every single one of Veigar's abilities and explaining why they are useless, i will also put up my idea for a rework at the end.
Passive:Equilibrium: Veigar's mana regeneration is increased by 1.5% for every 1% of his missing mana. this passive has so many problems in it i dont quite know where to begin but let's try.
- It is not useful in the early game because Veigars mana cost are too high to be compensated by this
- In the late game Veigar can compensate for his cost with items thus making it once again useless
- it is entirely passive and really really boring, no other passive in the game is quite as passive as Veigar's passive
- continuing from the last point, there is absolutely no way to play with Veigar's passive it's just there, goddamn
passive is literally just stats but it is still less passive than Veigars passive
Conclusion: this is the most boring passive in the game as well as just being super useless
Q:Baleful Strike: RANGE: 950 COST: 60 / 65 / 70 / 75 / 80 MANA COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5 PASSIVE: Veigar permanently gains ability power every time he kills an enemy champion, as well as 1 AP whenever he kills an enemy with Baleful Strike, doubled against large enemies. AP PER KILL: 1 / 2 / 3 / 4 / 5 AP ACTIVE: Veigar unleashes dark energy in a line, dealing magic damage to up to two enemy units. MAGIC DAMAGE: 80 / 125 / 170 / 215 / 260 (+ 60% AP) Ah yes veigars bread and butter move his most signature move the one skill that he is know for, AND HOLY COW IS IT NOT GOOD. most other champion bread and butter moves are usually unique to them or that is where they store the bulk of their power, but Veigar be like F*** that and just makes his signature move a generic medium damage line skillshot that is used for farming. now than lets list why its bad.
- Most other farming skills such as
Q or
Q or even
Q(why are all these Q?) have some sort of of way to mitigate or cancel out there mana cost if used correctly, Veigar has no such means, now due note another stacking farm champion
also has no way of mitigating cost, but heres the thing Nasus's Q cost 20 mana at all ranks as well as Nasus not having to spend mana on harass, instead being able to save just for engages. - because of the bonus ap gain lower cd and easier last hitting it is encouraged that veigar levels it first, but the high mana cost makes it unefficient because Veigar will run oom from last-hitting minions, Veigar goes oom for using a skill as it was meant to be used and also he does not damage the enemy midlaner.
- it is super boring and involves no forward thought beyond maybe some angling.
W:Dark matter:RANGE: 900 / 112.5 COST: 70 / 75 / 80 / 85 / 90 MANA COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8 ACTIVE: Veigar calls a mass of dark matter to fall from the sky to the target location, which lands after a 1.25 second delay, dealing magic damage to all enemies hit. MAGIC DAMAGE: 120 / 170 / 220 / 270 / 320 (+ 100% AP) No where in the league is a skill thought to be so easy to dodge that the expected result is that you miss, AND THAT IS CONSIDERED JUST STANDARD, it is harder to dodge Sions ult, harder to dodge old Xerath's Q, literally the only time it expected to hit is when the enemy is standing stock still.
- What the fizz is that 1.25 delay
- why does veigar need to land a stun just to hit a major part of his burst
- so we are suppose to use this to position the enemy away from us right, but than what?
E:Event Horizon: RANGE: 700 / 375 COST: 80 / 85 / 90 / 95 / 100 MANA COOLDOWN: 18 / 17 / 16 / 15 / 14 ACTIVE: Veigar forms a cage around the target area which materializes after 0.5 seconds and lasts for 3 seconds, Airborne icon knocking down and briefly Stun icon stunning enemies who pass through its edges. STUN DURATION: 1.5 / 1.75 / 2 / 2.25 / 2.5 We all know why this skill is useless, let's move on
R:Primordial burst: RANGE: 650 COST: 125 MANA COOLDOWN: 120 / 100 / 80 ACTIVE: Veigar blasts the target enemy champion with primordial energy, dealing them magic damage. MAGIC DAMAGE: 250 / 375 / 500 (+ 100% AP) (+ 80% of target's AP) no forward just a list
- a 0-skill skill
- so this is suppose to punish the enemy for building damage over defense, that is a really cool concept, but this concept is lost on all ad midlaners.
so after we have gone through why Veigar is bad let me now give my idea for what could be done to fix Veigar while still keeping his identity in tact
New passive:Entropy: When ever Veigar kills an enemy unit with an ability he gains a permanent stack of entropy champion kills grant 4 stacks and assist grant 2 . For every 1 stack Primordial burst radius will increase by 1 For every 2 stacks veigar gains 1 ap for every 5 stacks veigar gains 1% CDR for every 10 stacks Veigar gains mana regain equal to 0.1% of his max mana pool This new passive keeps the whole indefinitely stacking part of Veigars kit and actually adds on to it making him a the infinitely scaling stacking champion
New Q: Baleful strike: RANGE: 500 COST: 50 MANA COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5 ACTIVE: Veigar fires out a bolt of dark energy in a line, for every unit the dark energy hits it gains 100 range, it also regains 5 mana for every unit it kills. MAGIC DAMAGE: 80 / 125 / 170 / 215 / 260 (+ 60% AP) The new Q actually works as a Farming tool now thanks to reduced cost and the ability to hit tons of enemies, it also now scale amazingly into late game making grouping together dangerous and making hiding behind minions actively dangerous making it so that the enemy doesn't hide behind minions thus allowing for the rest of you team to get past the minion block.
New W: Equilibrium: RANGE: 950 COST: 70 / 75 / 80 / 85 / 90 MANA COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8 ACTIVE: Veigar channels for 0.25 seconds before launching out a powerful bolt of dark energy that explodes in a radius upon either reaching its max range or hitting an enemy champion MAGIC DAMAGE: 120 / 170 / 220 / 270 / 320 (+60% AP)(+30% Enemy AP)(+30% Enemy AD)(minimum 50/100/150/200/250 damage to minions) The idea of punishing the enemy a certain way is awesome and i think should be a concept that shows up pre-6, and even though it does more damage to minions as well as having higher range the high mana cost will make it so that Veigar is discouraged from leveling it first
New E: Event Horizon: RANGE: 700 / 375 COST: 80 / 85 / 90 / 95 / 100 MANA COOLDOWN: 18 / 17 / 16 / 15 / 14
ACTIVE: Veigar creates a wave of dark magic that expands into a cage after 0.5 seconds, those caught in the wave will be slowed by 20% and silenced,If the enemy is caught in the wall they are stunned instead. Those that try to dash through the cage will be stopped and stunned for an increased duration. The cage last for 3 seconds after completing
Silence/Stun duration:1.5 / 1.75 / 2 / 2.25 / 2.5
Look its now useful, and before you say that this is to much cc for one move
W:Parallel Convergence:RANGE: 1600 COST: 50 / 55 / 60 / 65 / 70 MANA COOLDOWN: 22 / 20 / 18 / 16 / 14
ACTIVE: Ekko calls upon an alternate version of himself that bats device to the target location. After a total delay of 3 seconds, the device expands into a broad sphere that Slow icon slows enemies by 40%, only revealing itself to enemies in the last 0.5 seconds.
If Ekko enters the sphere, it detonates, shielding him for 2 seconds and Stun icon stunning all enemies inside for 2.25 seconds.
New R:Primordial Burst: RANGE:900/200 COST:125 MANA COOLDOWN: 120 / 100 / 80 ACTIVE: Veigar Calls upon a mass of dark energy to fall down upon the ground after a 1-second delay it lands dealing massive damage to all enemies hit. MAGIC DAMAGE: 250 / 375 / 500 (+80% AP)(+60% Enemy AP)(+60% Enemy AD) Veigars ult gets to keep its identity as the massive one hit nuke but now he has to pre-plan the attack to make it hit and with some skillful planing he can potentially deal massive damage to a bunch of target
So tell me what you think or maybe share ideas for what could be done to make Veigar a viable pick. also he needs a VU and a new VO. P.S. if some one from riot reads this please respond.
TL;DR: Veigar sucks fix him plz rito