Cinderhulk, nerfed?
So 50 less hp and 50 more gold...... I don't see these little minor changes really effecting these easy farming 4k+ health at 20 mins tank junglers all that much....
Sadly those of us who like to play warrior junglers will still have to stick to cinderhulk junglers instead cause having to finish the game in 20 mins with warriors or you get outscaled into oblivion by the cinderhulk user who is by then faaaaar tankier and will also start to do more damage then you is just a but too much to ask on a regular basis.
So yeah I know the 25% increased health thing is what really brought tank junglers back into the meta, but maybe reduce THAT a little bit? By like 5% maybe? Idk, just something that still gives everyone else the chance to actually kill these guys even when they're far behind without being out damaged as well.
For example, I just played jungle Rengar and I was heavily punishing the enemy jungle Gragas, but as soon as he got his cinderhulk, a Righteous Glory, and his Iceborn he could easily take me on, who at the time was 2 levels up, had warriors, ghostblade, Randuin's, and a Hydra..... Like he jumped me over the wall and basically half hit me without his ult and I unloaded my full 5 stacked fero combo on him and it barely dented him and his 60 armor from Iceborn, so I had to ult away and just run! THAT is just ridiculous, I'd understand more if we were even in items and gold cause I wasn't building much MR, but to be a whole item behind and 2 levels down AND being able to outdamage and outtank me is just freakin stupid.
PLEASE RIOT! Do something more then 50 FREAKIN HEALTH AND GOLD as a nerf, these junglers are like an escape for bad players who don't understand early game pressure at all and just wait for late game and become unkillable adc squishing machines..... Yes that's an over exaggeration, an adc who's ahead can still melt the mostly health tank jungler, but that ofc requires these heavy cc based champions to be peeled off these adcs or they will kill them.... again, just stupid.
P.S. Since so many f*cking morons don't seem to understand this painfully obvious post, I'm not saying tank junglers are OP in general and I'm not saying they shouldn't be given the tools to succeed. I specifically said in this very post that I understand it brought them back into the meta, so please actually try reading before posting some unrelated none sense about me hating tanks, you only look like a freakin fool when you do. It's about the item and only the item, it can be nerfed and still provide what tanks need to clear and scale well without completely pushing the other junglers out of the meta for just not being tanky enough.
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exist. These are anti-tank items. There are some champions who have passive or abilities that increase defenses and even AD (looking at you, Zed), but I can't recall an item that increases armor or magic resist by a ratio. There's some favoritism toward damage being increased by a certain %. I wouldn't mind it being nerfed a slight bit, but only if that was the only way (since obviously defenses scale faster early game, but eventually damage particular attack scale into late).
. Late-game, the tank is supposed to soak damage. However, the one who beats them is the adc.
may actually be an item worth picking up for some attack speed adcs.