Is there a reason Gnar's Hyper doesn't have an on-target cooldown?
I mean, looking at the ability:
- Stacks are applied by both Gnar's autos and his fairly long range slowing Q.
- Deals a significant chunk of %HP magic damage on a champion who otherwise deals physical damage.
- Grants Gnar a fairly significant speed boost every time it's triggered, which is kinda amplified by his Q also slowing you.
- Doesn't require Gnar to build any specific stats to make use of it to its fullest.
Is it just that Mini Gnar is "weak" enough to justify Hyper not having even a small cooldown per target, or is it because it's a ranked ability rather than an innate? I say that because, overall, Hyper's kinda like Ekko's passive when you consider Mini Gnar's overall functions, in that it's a 3-hit effect that deals a good chunk of damage and can haste the user, and can be stacked by a skillshot Q that slows targets.
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