Just a dumb question I have...
Why is such a squishy champion like Soraka penalized for building health? I don't really get how thats fair. There's probably some obvious answer
Why is such a squishy champion like Soraka penalized for building health? I don't really get how thats fair. There's probably some obvious answer
Because stacking HP is something designed for tanks/bruisers/front line champs. Soraka isn't penalized for stacking HP for example, she just makes a very poor use of it overall. Example a 4k HP Shyv vs a 4K HP Soraka. Technically they are both hard to kill with the same items, however Soraka and other squishies have lower base armor and HP, meaning they need more to reach the same level as well as taking more damage because of lower armor.
Because stacking HP is something designed for tanks/bruisers/front line champs. Soraka isn't penalized for stacking HP for example, she just makes a very poor use of it overall. Example a 4k HP Shyv vs a 4K HP Soraka. Technically they are both hard to kill with the same items, however Soraka and other squishies have lower base armor and HP, meaning they need more to reach the same level as well as taking more damage because of lower armor.
She is able to heal less when she stacks health though. How is that not being penalized?
In that specific case because of the near unlimited heals. If they wouldn't scale down then she would be insanely broken, picture a Soraka with Warmogs, Randuin's, Locket/Banner of Command just off those 3 that is +1700 Hp with Locket and 1500 with Banner of Command, plus upgraded sighstone, an additional 400 HP. Now I do not play Soraka, probably never will but the general counter play against a team with Soraka is to 100 to 0 the Soraka at the start of the fight or she will out heal the damage you do.
With the stacking HP Soraka would be incredibly broken, making her not only harder to kill solo but also have an ADDITIONAL 2k HP to heal from.
Oh and don't say well why would you build those on Soraka, because if she was not harmed by taking away heals there would be no reason not to stack HP to an insane amount.
In that specific case because of the near unlimited heals. If they wouldn't scale down then she would be insanely broken, picture a Soraka with Warmogs, Randuin's, Locket/Banner of Command just off those 3 that is +1700 Hp with Locket and 1500 with Banner of Command, plus upgraded sighstone, an additional 400 HP. Now I do not play Soraka, probably never will but the general counter play against a team with Soraka is to 100 to 0 the Soraka at the start of the fight or she will out heal the damage you do.
With the stacking HP Soraka would be incredibly broken, making her not only harder to kill solo but also have an ADDITIONAL 2k HP to heal from.
Thank you sooooo much for explaining. I really appreciate it. Why doesn't riot giver her some percent missing/max health on her Q or something? That way she could health while still having her heals limited. Just a thought.
Because the health pool is far bigger than any mana pool. Basically unlimited heals, it would again limit counterplay, Because then you would see the previously mentioned build with an additional 2k HP, it would also make her heals at the beginning of fights useless and feel almost random, making healing targets less predictable and unstable
Because stacking HP is something designed for tanks/bruisers/front line champs. Soraka isn't penalized for stacking HP for example, she just makes a very poor use of it overall. Example a 4k HP Shyv vs a 4K HP Soraka. Technically they are both hard to kill with the same items, however Soraka and other squishies have lower base armor and HP, meaning they need more to reach the same level as well as taking more damage because of lower armor.
having more armor/mr is not the same as using huge chunks of HP... % max health at that. So building health is penalizing her. You not being more tanky than someone else even though you have the same amount of HP is not penalizing someone building HP is someone getting more use out if it, you using so much HP for a single skill that can be spammed is.
I'm no saying that Her heal shouldn't have a health cost since i know why it's there but at the same time wanted to clarify that having more armor/mr than others isn't penalizing those others for building HP
The simple answer is because for balance reasons they do not need to be penalized for HP. But you don't want to give specifics and say others, for all I know you are talking about ADCs building HP. In the case of Soraka, if her HEALING was not scaled down due to her max HP (what you said previously, do not play Soraka so I can't say this or isn't the case) then Soraka would stack 2k additional HP and have insane amounts of heals, and be nearly impossible to counterplay.
The simple answer is because for balance reasons they do not need to be penalized for HP. But you don't want to give specifics and say others, for all I know you are talking about ADCs building HP. In the case of Soraka, if her HEALING was not scaled down due to her max HP (what you said previously, do not play Soraka so I can't say this or isn't the case) then Soraka would stack 2k additional HP and have insane amounts of heals, and be nearly impossible to counterplay.
if you actually read the last paragraph you would notice that i said that i know why she has % HP costs. What i was arguing was your "because 2 people with the same HP the one with better resistances is going to be tankier" comment and treating it like that's some form of penalty for building HP. It's not, % HP costs is a penalty for building HP not having higher armor/mr values
To put it simply, it's because a tank who has the healing potential of Soraka is bad design.
[{quoted}](name=Fashion Mage,realm=EUW,application-id=3ErqAdtq,discussion-id=LoaEhbuV,comment-id=0001,timestamp=2015-04-13T08:38:01.430+0000)
To put it simply, it's because a tank who has the healing potential of Soraka is bad design.
Fair enough