Suggestion : Inspiration Rune

TheDangerousTaco··7 votes·2,027 views

Why is there no rune that gives you the option to increase the vision effectiveness of wards, and champions? Like increase all sight radius by 10-20% or something

14 Comments

RiotFearless14 votes

We didn't want to make runes that would feel like a "support tax," or a thing that a team should expect their main vision contributor to pick. There's also very poor communication of vision radius, because we never change it, so the play against case would be poor without a significant amount of work.

Penns2 votes

cant have supports picking a vision rune, only assassins should feel bad to play hehe

Kyunsei1 votes

{quoted}

We didn't want to make runes that would feel like a "support tax," or a thing that a team should expect their main vision contributor to pick. There's also very poor communication of vision radius, because we never change it, so the play against case would be poor without a significant amount of work.

Hmm , I see.

That's why you made Zombie ward then.

AwesomeGuyDj3 votes

Zombie ward isnt always taken by supports. They dont always want to go into domination.

TheDangerousTaco1 votes

I can understand that.

TheDangerousTaco1 votes

I am not sure if you want to reply to this or not. But I am curious to know, is there way to graph the increase of power every additional % vision gives you?

Like is there a chart to showcase, the coorelation between warding and winning games/kda or something? I am just assuming you have this locked away in a secret cabinet of top secret files if you worked on runes reforged.

XdeathitselfX1 votes

Suggestion: give bruisers a KEYSTONE

Montÿ1 votes

meddler said theres at least 1 coming in patch 8.3-8.4

Fondling Gems3 votes

Adding onto Fearless' comment giving a champion extra vision range has been problematic in the past. For a while Teemo actually got extra vision range (the whole scout thing) and having a champion who can see you (without wards) before you can see them was problematic gameplay wise. Think about how frustrating Kayn would be if there was no indicator that he was in a wall.

TheDangerousTaco1 votes

I understand that argument, but that is the exact problem with stealth. So if you were to made a solid case around that point, then by default, stealth champions shouldn't be allowed to do what they do.

I can understand why it could become a frustrating mechanic, because I personally hate Evelynn ganks. My wards are irrelevant since they cant detect her, and if they know where my pink is they can walk around it.

So I don't disagree with it, it just doesn't seem as strong of a case not too imo. But I can also understand not wanting to lock supports into a meta rune page. Cause permanent extra power can change a game.

Pokemonred2001 votes

Isn't this also one of the reasons Feral Flare was broken in the past? From what I remember seeing, it had almost double the ward placement range, which meant that Feral Flare junglers had insane damage, healing, AND vision control all in one item back when it was released in Season 4.

dreadedcape1 votes

i guess zombie ward but thats in domination, this is a great point!

Dead flag blues1 votes

Good idea, agreed. Maybe in the same line, adding a "1 more control ward on the map", and putting the zombie ward rune here too

TheDangerousTaco1 votes

Additional note. It would also help non ward items, such as traps that also give vision

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