[{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=LkYhTc1E,comment-id=000000000000,timestamp=2019-12-14T22:35:06.104+0000)
His kit is overloaded though. Let me just point out what his ult alone has.
It’s an aoe cc
That resets his shield
Does a fuck ton of damage
Blinks him into you
Is safe from turrets
And grants him 50% bonus armor pen
That is ONE ability (all be it an ultimate) but it’s not like the rest of his kit isn’t overloaded.
His q does damage in aoe
Crits
Applies on hits
Has a knock up
Effected by cdr and gains cdr for attack speed
His w is his most simple ability.
Gain immunity from ranges champions.
His e is a dash
That does magic damage
Has basically no real cooldown
And makes his knock up point and click.
And lastly his passive.
Grants him a shield for walking.
And gives him 2000 gold in stats giving him a 7 kill lead by default at 2 items.
Like. The pure amount of brainless overloaded this is, is insane.
P: Exists to give counterplay windows as compensation for mobility because he lacks base stats to other fighters on the curve until endgame. Just because it is visible and annoys you does not mean it is more powerful than a champion mitigating that damage over the entirety of their healthbar constantly like every other fighters stats or kits, it just is the most visible on Yasuo at that moment in time. As to the crit chance (that gives him reduced crit damage as well) is actually worth less in gold than Tryndameres passive for crit and AD. The shield essentially is compensation for lower stats, and the crit is his real passive which is still less in gold than another champion who gains something off crit.
Q: It's a glorified auto reset. That can miss. Every third Q he gets a skillshot knockup or has to dash into melee to use a knockup, which is fine for an actual ability.
W: Frustrating ability, nothing loaded about it, it's just poorly thought out. Needs a max damage meter at least to wither or use half his flow.
E: Not even real damage lmao get out of here, by the time after resistances and you've "scaled" its damage, still negligible. Having a squishy melee get up close for a knockup is perfectly fine unless you are of course, a ranged champion that doesn't want it. God forbid any melees that aren't Camille get to harass ranged if they're being incompetent while ranged get to both harass freely and outscale. At least he loses to most other melees in place of it, that's called tradeoff.
R: This is relatively overloaded out of caution more than stats. The damage on the ultimate isn't anything special, and the power is loaded into him actually doing something once he gap closes from a knockup or went in with it. Having high damage on it outright and no passive would make him stronger into ranged without needing to actually perform. That being said, it was clearly meant to be able to kill tankier characters so this is still torn and can be considered overloaded to fulfill multiple power niches. So, yeah, we can just say it is a little ridiculous.
This perpetuation that he's broken (other than people feeling annoyed at Wind Wall blocking their ultimates), I feel continues because mid laners, who of course play ranged mages, aren't very keen on anything that can bully them back. Like any mid ADC, such as Lucian -- or tanks like Sion which get nerfed just so mages can continue to remain constant instead of players shifting the meta with balance. Only time he was an actual menace top was when he could build tanky, and that was nerfed after awhile. Meanwhile, other classes can harass top without issue or harass bot as support and nothing will happen for ages. Yet mid and jungle get priority on balance changes for years. There's a real complaint.