"Too Much Damage in the Game"

JRobin31·8/9/2018, 5:11:20 AM·13 votes·4,534 views

My champion was killed with a single auto attack. How did this happen?

Nami : level 11 1225 health 64 armor

vs

MissFortune : level 13 Armor Pen 54 320 AD Crit Chance 0%

Nightstalker for 150 bonus physical damage. Love Tap (100% AD bonus physical damage = 320) Double Up (100 + 100% AD physical damage = 420) against primary target Dark Harvest (68 + 25% bonus AD adaptive damage + soul essence = 312.75)

Damage Dealt = (1202.75 + 320) * (100 / (100+64-54)) = 1384.318

1384.318 > 1225

TL;DR: Complete breakdown of a particular instance in game of "Too Much Damage" instead of a vague statement that it feels like there is "Too Much Damage" in the game.

What did it feel like? It felt like "Too Much Damage" in the game, obviously.

Feel Free to Discuss, Correct Damage Totals, etc.

This is not the only champion I go against that feels like it has too much damage. I also achieved a solo kill against this MF in game (she was not the only champion I solo killed in that game). Also earlier in this same game, I was killed by the MF while my CC was landing on her... 100% of my maximum health gone while the bubble was CCing MF.

My rune option for dealing with the damage? Bone Plating: After taking damage, the next three spells or attacks you receive from them deal 15-40 less damage. The effectiveness of this rune was zero: I was killed in one hit. This season has been terrible.

What would I change? Get rid of keystones. Keystones have not done anything good for the game at all in any way, shape, or form. Keystones might even be the worst idea ever in the history of League of Legends.

9 Comments

Paroe8/9/2018, 8:17:04 AM6 votes

Remember when masteries were small bonuses designed to help in lane? Remember when a good product was better than a flashy one? Remember when AD itemization wasnt god?

Remember the game before ghostcrawler was put in charge?

Remember the game when riot had accountability?

I member. Riot needs to go back to those days. Stop chasing a dream and start building a good product... Like a house, if the base is rotten no matter how flashy the inside is its still not going to sell very well.

Warlord Rhinark8/9/2018, 6:00:31 AM3 votes

Keystones are like drugs.

They're not good for you, but you still take them.

Jaspers8/9/2018, 8:30:42 AM3 votes

The key part of that damage is the 'Nightstalker' part, because the item has lethality as well as dealing bonus physical damage. Would be like Luden's having Magic pen on it so the bonus damage doing extra magic damage because you have the magic pen.

So, my solution, remove the bonus damage from Duskblade (assassin's shouldn't need bonus auto damage when they never had this before) or remove the lethality.

Fireman Teemo8/9/2018, 7:36:52 AM1 votes

I don't know , instead of adding new "cool" stuff they should of tried to perfect a sort of perfect state(s) of the game, and switch them up every once in a while instead of adding to the problem like they did via new runes, champs, and metas. I say "state(s)" because they should have a meta for every class where they're at a slight advantage but it mostly depends on skill and not sheer brute butt raping damage

Sire Hippington8/9/2018, 10:37:45 PM1 votes

In this particular case, the masterie increases the damage by nearly 30%(from ~1072 to ~1384) Now take a look at ancient times: S4 off-tree "keystone" Havoc giveing a simple 3% increase in total damage...