"Too Much Damage in the Game"
My champion was killed with a single auto attack. How did this happen?
:
level 11
1225 health
64 armor
vs
:
level 13
Armor Pen 54
320 AD
Crit Chance 0%
Nightstalker for 150 bonus physical damage. Love Tap (100% AD bonus physical damage = 320) Double Up (100 + 100% AD physical damage = 420) against primary target Dark Harvest (68 + 25% bonus AD adaptive damage + soul essence = 312.75)
Damage Dealt = (1202.75 + 320) * (100 / (100+64-54)) = 1384.318
1384.318 > 1225
TL;DR: Complete breakdown of a particular instance in game of "Too Much Damage" instead of a vague statement that it feels like there is "Too Much Damage" in the game.
What did it feel like? It felt like "Too Much Damage" in the game, obviously.
Feel Free to Discuss, Correct Damage Totals, etc.
This is not the only champion I go against that feels like it has too much damage. I also achieved a solo kill against this MF in game (she was not the only champion I solo killed in that game). Also earlier in this same game, I was killed by the MF while my CC was landing on her... 100% of my maximum health gone while the bubble was CCing MF.
My rune option for dealing with the damage? Bone Plating: After taking damage, the next three spells or attacks you receive from them deal 15-40 less damage. The effectiveness of this rune was zero: I was killed in one hit. This season has been terrible.
What would I change? Get rid of keystones. Keystones have not done anything good for the game at all in any way, shape, or form. Keystones might even be the worst idea ever in the history of League of Legends.